Heritage education through serious games. A web-based proposal for primary schools to cope with distance learning
In recent years a growing amount of research has shown interest in studying how virtual reality (VR) could be relevant in many fields. In this respect, VR has gained consideration throughout many applications such as education. Among other aims for its use in education, serious games based on VR were used to promote heritage and make students experience either far or inaccessible scenarios. Until now, VR-based applications have been mainly implemented using head mounted displays (HMD), which actually reduced their circulation. This gap is particularly remarkable in the current Sars-CoV19 pandemic because students, being at home or being at school without sharing equipment, cannot exploit educational programs based on this technology. The current paper proposes a web-based platform on which VR applications could be accessed on any device, either desktop- or mobile-based. The serious game was initially set up on a computer with a specialized software using a HMD, while the process of turning it into a web-based platform is described so that the used methodology could be available to those, who would like to follow it. This project is probably also able to cope with the general aim of making inaccessible objects available to students and, thus, to make the application useful even beyond the current pandemic emergency.
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1. Temporal Lensing: An Interactive and Scalable Technique for Web3D/WebXR Applications in Cultural Heritage
Bruno Fanini, Daniele Ferdani, Emanuel Demetrescu
Heritage vol: 4 issue: 2 first page: 710 year: 2021
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Universitat Politècnica de València
e-ISSN: 2444-9091 http://dx.doi.org/10.4995/vitruvio