A perspective on procedural modeling based on structural analysis
DOI:
https://doi.org/10.4995/var.2017.5765Keywords:
Procedural modeling, Virtual historical buildings, Masonry structures, Stable structuresAbstract
With the rise of available computing capabilities, structural analysis has recently become a key tool for building assessment usually managed by art historians, curators, and other specialist related to the study and preservation of ancient buildings. On the other hand, the flourishing field of procedural modeling has provided some exciting breakthroughs for the recreation of lost buildings and urban structures. However, there is a surprising lack of literature to enable the production of procedural-based buildings taking into account structural analysis, which has proven to be a crucial element for the recreation of faithful masonry structures. In order to perform an in-depth study of the advances in this type of analysis for cultural heritage buildings, we performed a study focused on procedural modeling that make use of structural analysis methods, especially in its application to historic masonry buildings such as churches and cathedrals. Moreover, with the aim of improving the knowledge about structural analysis of procedurally-recreated historical buildings, we have taken a geometric structure, added a set of procedural walls structured in masonry bricks, and studied its behavior in a generic, freely-available simulation tool, thus showing the feasibility of its analysis with non-specialized tools. This not only has allowed us to understand and learn how the different parameter values of a masonry structure can affect the results of the simulation, but also has proven that this kind of simulations can be easily integrated in an off-the-shelf procedural modeling tool, enabling this kind of analysis for a wide variety of historical studies, or restoration and preservation actions.
Downloads
References
Barroso, S. &Patow, G. (2012). Visual Language Generalization for Procedural Modeling of Buildings. 1st ed. Girona: ViRVIG-UdG (pp.58–59). http://dx.doi.org/10.2312/LocalChapterEvents/CEIG/CEIG12/057-066
Barroso, S.,&Patow, G. (2013). Recreation of architectural structures using procedural modeling based on volumes. Virtual Archaeology Review, 4(9), 76–81. http://dx.doi.org/10.4995/var.2013.4251
Besuievsky, G.,&Patow, G. (2013). Procedural modeling historical for a serious games. Virtual Archaeology Review,4(9), 160–166. http://dx.doi.org/10.4995/var.2013.4268
CityEngine: ESRI(2016). Retrieved February 6, 2016, from http://www.esril.com/software/cityengine/index.html
Deuss, M., Panozzo, D., Whiting, E., Liu, Y., Block, P., Sorkine-Hornung, O.,& Pauly, M. (2014). Assembling self-supporting structures. ACM Transactions on Graphics, 33 (6), 1–10. http://dx.doi.org/10.1145/2661229.2661266
Dylla, K., Frischer,B., Mueller, P., Ulmer, A., &Haegler, S. (2010).Rome Reborn 2.0: a case study of virtual city reconstruction using procedural modeling techniques. In CAA 2009. Making History Interactive. Oxford, Archaeopress, pp 62–66. http://dx.doi.org/10.15496/publikation-2869
Epic Games: Unreal Engine(2016).Retrieved Febreaury 6, 2016 fromhttps://www.unrealengine.com/
Hou, F., Qi, Y., & Qin, H. (2012). Drawing-based procedural modelling of Chinese architectures. IEEE Transactions on Visualization and Computer Graphics,18(1), 30–42. http://dx.doi.org/10.1109/TVCG.2011.22
Kelly, T.,&Wonka, P.(2011). Interactive architectural modeling with procedural extrusions. ACM Transactions on Graphics, 30(2),1–15.http://dx.doi.org/10.1145/1944846.1944854
Krecklau, L.,&Kobbelt, L.(2012). Interactive modeling by procedural high-level primitives. Computers & Graphics, 36(5), 376–386. http://dx.doi.org/10.1016/j.cag.2012.03.028
Koehl, M., &Roussel, F. (2015). Procedural modelling for reconstruction of historic monuments. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2(5), 137–144. http://dx.doi.org/10.5194/isprsannals-II-5-W3-137-2015
Müller, P., Wonka,P., Haegler, S., Ulmer, A.,& Van Gool, L. (2006a). Procedural modeling of buildings. ACM Transactions on Graphics, 25(3), 614–523. http://dx.doi.org/10.1145/1141911.1141931
Müller, P., Vereenooghe, T., Wonka, P., Paap, I., & Van Gool, L. (2006b).Procedural 3D Reconstruction of Puuc Buildings in Xkipché. In Proceedings of the 7th International Conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage(pp.139-146). http://dx.doi.org/10.2312/VAST/VAST06/139-146
Musialski, P., Wimmer, M.,&Wonka, P. (2012). Interactive Coherence-Based Façade Modeling.Computer Graphics Forum, 31(2), 661–670. http://dx.doi.org/10.1111/j.1467-8659.2012.03045.x
Panozzo, D., Block, P.,&Sorkine-Hornung, O.(2013). Designing unreinforced masonry models.ACM Transactions on Graphics, 32(4), 1–12. http://dx.doi.org/10.1145/2461912.2461958
Patow, G.(2012). User-Friendly Graph Editing for Procedural Modeling of Buildings.IEEE Computer Graphics and Applications, 32(2), 66–75. http://dx.doi.org/10.1109/MCG.2010.104
SideFX, Houdini, (2016).Retrieved Febreaury 6, 2016 from http://www.sidefx.com/
Sundstedt, V., Chalmers, A., &Martinez, P.(2004). A High Fidelity Reconstruction of Ancient Egypt: The Temple of Kalabsha. In Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa(pp.107–113). http://dx.doi.org/10.1145/1029949.1029970
Talton, J., Lou, Y., Lesser, S., Duke, J., Měch, R.,&Koltun, V. (2011). Metropolis procedural modeling.ACM Transactions on Graphics, 30(2), 1–14. http://dx.doi.org/10.1145/1944846.1944851
Whiting, E., Ochsendorf, J.,&Durand, F.(2009). Procedural modeling of structurally-sound masonry buildings.ACM Transactions on Graphics, 28(5),112. http://dx.doi.org/10.1145/1661412.1618458
Whiting, E. (2012). Design of Structurally-Sound Masonry Buildings Using 3D Static Analysis. Massachusetts Institute of Technology.
Whiting, E., Shin, H., Wang, R., Ochsendorf, J.,&Durand, F.(2012). Structural optimization of 3D masonry buildings.ACM Transactions on Graphics, 31(6), 1–11. http://dx.doi.org/10.1145/2366145.2366178
Wonka,P., Wimmer,M., Sillion,F.,& Ribarsky,W.(2003).Instant architecture.ACM Transaction on Graphics,22(3), 669–677. http://dx.doi.org/10.1145/882262.88232
Downloads
Published
How to Cite
Issue
Section
License
This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.