Patrimonio histórico y metaversos. Estudio de caso de la recreación interactiva de la Torre de Hércules en Second Life.

Viviana Barneche Naya

Spain

Universidade da Coruña

VideaLab | Grupo de Visualización Avanzada en Arquitectura, Ingeniería Civil y Urbanismo
Universidade da Coruña - España

Luis A. Hernández Ibáñez

Spain

Universidade da Coruña

VideaLab | Grupo de Visualización Avanzada en Arquitectura, Ingeniería Civil y Urbanismo
Universidade da Coruña - España

Belén Torrente Torrente

Spain

Universidade da Coruña

VideaLab | Grupo de Visualización Avanzada en Arquitectura, Ingeniería Civil y Urbanismo
Universidade da Coruña - España

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Accepted: 2016-02-11

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Published: 2010-05-25

DOI: https://doi.org/10.4995/var.2010.4689
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Keywords:

Cultural heritage, Virtual architecture, Metaverses, Second life, Virtual worlds

Supporting agencies:

This research was not funded

Abstract:

Metaverses, those virtual worlds online where users can create content, have a potential that covers very diverse fields such as culture, science, education and cultural heritage. It goes beyond acting as a generator of human connections and a host of social activities, opening the possibility of sharing the same living experience in a "virtual physical place". This paper describes the experience of the authors in the interactive virtual reconstruction of the emblematic Torre de Hercules of A Coruña in Second Life, made for educational purposes, focusing on the problems encountered and the technical solutions used for its realization.

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