VR cooperative environments for the interpretation and reconstruction of the archaeological landscape

Eva Pietroni, Sofia Pescarin


The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, information sharing, cooperation: millions of people in the world are expressing the will to interconnect, co-create digital contents and share experience in the cyberspace. The possibility to develop complex dynamics of interaction inside the virtual domain are determining new scenarios in the field of cultural transmission. In this paper two case studies will be presented: the “Integrated Technologies of robotics and virtual environment in archaeology” project (supported by the Italian Ministry of Research), and the “Virtual Rome” project, two virtual collaborative environments in the web for the interpretation, reconstruction and 3D exploration of archaeological contexts.


Cultural heritage; VR collaborative environments; Learning; Co-interpretation

Full Text:



ANNUNZIATO M., BONINI E., PIERUCCI P.,, PIETRONI E. (2008): “Cultural mirrors: an epistemological approach to artificial life for cultural heritage communication”, in Proceedings DMACH 2008, Digital Media and its Applications in Cultural Heritage, 3-6 November, 2008, University of Petra, Amman, Jordan.

FORTE M. e AA.VV (2008). “La Villa di Livia, un percorso di ricerca di archeologia virtuale”, ed. Erma di Bretschneider, Roma.

FORTE M, PESCARIN S., PIETRONI E. (2005): “The Appia Antica Project”. In The reconstruction of Archaeological Landscapes through Digital Technologies, Forte M. Ed., BAR Int. Series.pp. 79-92

GEROSA M. (2006): Second Life, Meltemi, Rome

JONES Q. (2003): “Applying Cyber-Archaeology”, in Proceedings of the eighth European Conference on Computer-Supported Cooperative Work, Helsinki, Finland, pp. 41–60. http://www.ecscw.org/2003/003Jones_ecscw03.pdf

MATURANA H., VARELA F. (1980): “Autopoiesis and Cognition: The Realization of the Living”, in: Boston Studies in the Philosophy of Science, ed. by Robert S. Cohen and Marx W. Wartofsky, vol. 42, Dordecht (Holland): D. Reidel Publishing Co. http://dx.doi.org/10.1007/978-94-009-8947-4

PESCARIN S. ET ALII (2008): “Back to 2nd AD”. In VAST 2008 Proceedings., Braga Portugal, 2008

SCHROEDER R. (1997): “Networked Worlds: Social Aspects of Multi-User Virtual Reality Technology”, in Sociological Research Online, vol. 2, no. 4. http://www.socresonline.org.uk/2/4/5.html http://dx.doi.org/10.5153/sro.291

ZEKI S. (1999): “Inner Vision”. Oxford Univ. Press.

Abstract Views

Metrics Loading ...

Metrics powered by PLOS ALM


  • There are currently no refbacks.

Creative Commons License

This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Universitat Politècnica de València

Official journal of Spanish Society of Virtual Archaeology

e-ISSN: 1989-9947   https://dx.doi.org/10.4995/var