Pintura y escultura digital 3d con ZBrush aplicada a la Arqueología

Marta Ángeles Estalayo Moreno

Abstract

The technology 3D is every day developing by leaps and bounds. Programs like 3D Studio Max, Lightwave, Maya, ZBrush … allow to model in 3D with constant innovations in its palettes of tools and its render systems and resolution. Using a technology which generally is applied for computer graphics, games, advertising or films, archaeologists reconstruct the past to do it graphically closer, more understandable to all citizens.


Keywords

Drawing; Sculpture; ZBrush; Archaeology

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References

SPENCER, S. (2008): ZBrush Character Creation: Advanced Digital Sculpting. Wiley Publishing Inc, Indianapolis.

SHELTON, T. y DRUS, J. (2009): ZBrush 3.5 Tutorials. Pixologic, Inc. [online] http://www.pixologic.com/zbrush/downloadcenter/ [consulta 03- 05-2010].

PIXOLOGIC TEAM (2009): Zbrush 3.5 What’s New Documentation. Pixologic, Inc. [online] http://www.pixologic.com/zbrush/downloadcenter/ [consulta 03-05-2010].

PIXOLOGIC TEAM² (2009): Decimation Master. Pixologic, Inc. [online] http://www.pixologic.com/zbrush/downloadcenter/zplugins/ [consulta 03-05-2010

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This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Universitat Politècnica de València

Official journal of Spanish Society of Virtual Archaeology

e-ISSN: 1989-9947   https://dx.doi.org/10.4995/var