Visor de Realidad Aumentada en Museos (RAM) para Exposiciones Situadas en Entornos Cerrados


  • Mariano Flores Gutiérrez Universidad de Murcia
  • Tomás Rufete Martínez Universidad de Murcia
  • José Macanás Vidal Universidad de Murcia
  • Juan Martínez García INREVI
  • Carlos María López Martínez Arqueología y Diseño Web SL
  • Francisco Ramos Martínez Arqueología y Diseño Web SL



Augmented reality, Interactive museums, Computer vision, Unity 3D


Augmented reality has been increasingly used for the last 10 years. Real and virtual world combination supported by this technology has made augmented reality become an essential element for computer generated data integration in real-world. Museum augmented Reality Viewfinder is an interactive system that allows visitors to overlay computer generate contents onto sites and archaeological exhibitions in real time. As the person move the camera around, the position and orientation of the camera perspective is tracked, allowing the overlaid material to remain tied to the physical world. This paper describes concept, architecture and technology inside the Museum augmented Reality Viewfinder, image processing, rendering and PTZ control techniques are also detailed.


Download data is not yet available.

Author Biographies

Mariano Flores Gutiérrez, Universidad de Murcia

Departamento de Informática y Sistemas, Universidad de Murcia. España

Tomás Rufete Martínez, Universidad de Murcia

Neotecno Desarrollos SL. Parque Científico Universidad Murcia. España

José Macanás Vidal, Universidad de Murcia

Neotecno Desarrollos SL. Parque Científico Universidad Murcia. España

Juan Martínez García, INREVI

INREVI, Innovación en Realidad Virtual, Murcia. España


T. Drummond and R. Cipolla (1999): “Real-time tracking of complex structures for visual servoing”. In Workshop on Vision Algorithms, pp 69-84.

G. Fernandez Navarro,(2009): “Museos de ciencia Interactivos”, en Revista de Museología, pp. 22-23.

M. Haller, W. Hartmann, T. Luckeneder, J. Zauner (2002): “Combining ARtoolkit with scene graph libraries”. Augmented Reality Toolkit, The First IEEE International Workshop, 2pp.

W. Hoff, T. Lyon, K. Nguyen (1996): “Computer vision based registration techniques for augmented reality”. Volume 2904, págs 538-548. Proc. of Intelligent Robots and Computer Vision XV, In Intelligent Systems and Advanced Manufacturing, SPIE, pp 19-21.

H. Kato and M. Billinghurts (1999): “Marker tracking and hmd calibration for a video-based augmented reality conferencing system”. In IWAR: Proceedings o the 2nd IEEE and ACM International Workshop on Augmented Reality, pp 85, Washinton, DC, USA, Octubre 1999. IEEE Computer Society.

T. Miyashita, P. Meier, T. Tachikawa, S. Orlic, T. Eble, V. Scholz, A. Gapel, O. Gerl, S. Arnaudov, S. Lieberknecht (2008): “An augmented Reality Guide”. Symposium on Mixed and Augmented Reality archive Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality table of contents , pp 103-106.

N. Mourkoussis, F. Liarokapis, J. Darcy, M. Pettersson, P. Petridis, P.F. Lister, M. White (2002), “Virtual and Augmented Reality Applied to Educational and Cultural Heritage Domains”, Proc. Business Applications of Virtual Reality, BAVR 2002 - Workshop on Business Applications of Virtual Reality, Poznan, Poland, April 24-25, pp 367-372. ISBN: 83-916842-0-2.

PLETINCKX, Daniel et al. (2004): “Telling the local story: an interactive cultural presentation system for community and regional settings”, en Proceedings of the 5th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage, VAST 2004. pp. 233-239.

J. Santan Mestre, Joan – F.X. Hernández Cardona (2006) “Museología Crítica”, Ediciones Trea, Gijón, España.

D.Striker (2002), “Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers” ISWC Proceedings of the 6th IEEE International Symposium on Wearable Computers. 2002.

A. Webster, S, Freiner, B. MacIntyre,(1996) et al “Augmented Reality in architectural construction, inspection and renovation.” Proc ASCE Thid Congress on Computing in Civil Engineering, Anaheim, CA, June 17-19,pp 913-919,1996.

R. Wojciechowski, K. Walczak, M. White, W. Cellary (2004): Building Virtual and Augmented Reality museum exhibitions. Proceedings of the ninth international conference on 3D Web technology, Monterey, California. Pp. 135-144.

Michael Zoellner, Jens Keil, Timm Drevensek, Harald Wuest,(2009) "Cultural Heritage Layers: Integrating Historic Media in Augmented Reality," vsmm, pp 193-196, 15th International Conference on Virtual Systems and Multimedia.



How to Cite

Flores Gutiérrez, M., Rufete Martínez, T., Macanás Vidal, J., Martínez García, J., López Martínez, C. M., & Ramos Martínez, F. (2011). Visor de Realidad Aumentada en Museos (RAM) para Exposiciones Situadas en Entornos Cerrados. Virtual Archaeology Review, 2(3), 87–91.