Qué hacer con un modelo arqueológico virtual. Aplicaciones de la inteligencia artificial en visualización científica.

Juan Anton Barceló, Oriol Vicente


For years, artists have collaborated with archaeologists in order to “reconstruct” all those ancient things not preserved in the archaeological record, and they have provided archaeologists with artistic depictions of the past. Regrettably, modern “computer visualizations” do not modify this attitude. There are thousands of “computer reconstructions” of ancient monuments and prehistoric objects available today, but most of them are absolutely useless. Alternatively, we propose a different approach where computer visualization is defined as the automatic logical deduction of visual properties of three-dimensional objects instrumentally acquired. A general framework inspired in modern artificial intelligence is here proponed.


Archaeology; Visualization; Artificial intelligence; Simulation

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doi: 10.1111/ojoa.12149

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Universitat Politècnica de València

Official journal of Spanish Society of Virtual Archaeology

e-ISSN: 1989-9947   https://dx.doi.org/10.4995/var