Natural interaction in Virtual Environments for Cultural Heritage: Giotto in 3D and Etruscanning study cases

Eva Pietroni, Claudio Rufa


A basic limit of most of VR applications created by the scientific community and reproducing cultural sites or artefacts is that they do not fire up the attention of public, in comparison with the great potentialities of VR system for cultural transmission: they are often lacking in emotional storytelling and difficult to manage. An important factor is the need of more natural and simple interfaces, especially for applications hosted inside museums. Starting from our experience in this domain, we propose new metaphors of narration and paradigm of interaction based on natural interfaces (body movements), presenting three study cases: “The Rule confirmation: virtual experience among Giotto's characters”, “Etruscanning3D”, “Virtual Exploration of the ancient Pharmacy of S. Maria della Scaletta Hospital at Imola”.


Virtual reality; Cultural context; Communication; Percepcion; Natural interaction; Learning; Cognition

Full Text:



ALISI T., DEL BIMBO A., VALLI A. (2005): “Natural interfaces to enhance visitors' experiences”, IEE Multimedia, vol. 12, nº 3.

ANTINUCCI, F. (2004): Comunicare il museo, Laterza, Roma.

ANNUNZIATO, M., BONINI, E., PIERUCCI, P., PIETRONI, E. (2008): “Cultural mirrors: an epistemological approach to artificial life for cultural heritage communication”, in Digital Media and its Applications in Cultural Heritage, edited by Jamal Al-Qawasmi, Michele A. Chiuni, sabry El-Hakim, pp. 219- 135.

BASILE, G. (Ed.) (2010): I colori di Giotto. La Basilica di Assisi: restauro e restituzione virtuale, Silvana Editore, Milano.

BATESON, G. (1972): Steps to Ecology of Mind, San Francisco: Chandler Press.

BATESON, G. (1979): Mind and Nature: a necessary unit, New York: Dutton.

CANTONI, V., CELLARIO, M., PORTA, M. (2004): “Perspectives and challenges in e-learning: towards natural interaction paradigms”, in Journal of Visual Languages & Computing, Volume 15, Issue 5, pp. 333- 345.

CASTELLANO, G., BRESIN, R., CAMURRI, A., VOLPE, G. (2007): “Expressive control of music and visual media by full-body movement”, in Proceedings of the Conference on New Interfaces for Musical Expression (NIME07), New York, NY, USA

CASTELLANO, G., VILLALBA, S.D., CAMURRI, A. (2007): “Recognising Human Emotions from Body Movement and Gesture Dynamcs”, in Proceedings of the 2nd International Conference on Affective Computing and Intelligent Interaction, Lisbon September.

FORTE, M., PIETRONI, E., RUFA, C. (2002): “Musealising the Virtual: The Virtual Reality Project of the Scrovegni Chapel of Padua, in VSMM Proceedings of the Eighth International Conference on Virtual Systems and Multimedia—“Creative and Digital Culture”, pp 43-52.

FORTE, M. (ed.) (2008): La Villa di Livia, un percorso di ricerca di archeologia virtuale, ed. Erma di Bretschneider, Roma.

HUPPERETZ, W., PIETRONI, E., PLETINCKX, D., SANNIBALE, M. (2011): “The Regolini Galassi Tomb revisited. 3D reconstruction as a research instrument”, in Etruscans, eminet women and powerful men, edited by Patricia S. Lulof, Iefke van Kampen, ed. W Books, pp. 172-176.

MELLET-D'HUART, D. (2006): “A Model of (En)Action to approach Embodiment: A Cornerstone for the Design of Virtual Environments for Learning”, in WIN W. & HEDLEY N., Eds. Journal of Virtual reality, special issue on education. Springer London. Volume 10, Numbers 3-4 / December, 2006, pp. 253-269.

PIETRONI, E., ANTINUCCI, F. (2010): “ The Approval of the Franciscan Rule”. Virtual Experience among the Characters of Giotto’s Work”, in Proceedings of the 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2010), edited by A. Artusi, M. Joly- Parvex,G. Lucet, A. Ribes, and D. Pitzalis.

RYAN, M.L. (2001): “Narrative as Virtual Reality: Immersion and Interactivity” in Literature and Electronic Media, Baltimore and London, Johns Hopkins University press, HB, pp. 399.

VARELA, F., THOMPSON, E. - ROSCH, E. (1991): "The Embodied Mind. Cognitive Science and Human Experience", MIT Press, Cambridge. Natural Interaction, article on Museum practise: entry=entry070224- 123657

VARELA, F. (1990): “Il corpo come macchina ontologica”, in M. Ceruti, L. Preta, pp. 45-54.

Abstract Views

Metrics Loading ...

Metrics powered by PLOS ALM


  • There are currently no refbacks.


Cited-By (articles included in Crossref)

This journal is a Crossref Cited-by Linking member. This list shows the references that citing the article automatically, if there are. For more information about the system please visit Crossref site

1. Interacting with Virtual Reconstructions in Museums
Eva Pietroni, Andrea Adami
Journal on Computing and Cultural Heritage  vol: 7  issue: 2  first page: 1  year: 2014  
doi: 10.1145/2611375

Creative Commons License

This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Universitat Politècnica de València

Official journal of Spanish Society of Virtual Archaeology

e-ISSN: 1989-9947