The Marcus Caelius Project: a transmedial approach to support cultural communication and educational activities at the Civical Archaeological Museum of Bologna

Laura Bentini

Italy

Museo Civico Archeologico

Museo Civico Archeologico. Bologna. Italy

Daniele De Luca

Italy

CINECA

Cristina Donati

Italy

Key user and moderator for the Italian Sims Community

Paola Giovetti

Italy

Museo Civico Archeologico

Museo Civico Archeologico. Bologna. Italy

Antonella Guidazzoli

Italy

CINECA

Federica Guidi

Italy

Archaeological Museum of Bologna

Museo Civico Archeologico

Marinella Marchesi

Italy

Archaeological Museum of Bologna

Museo Civico Archeologico

Alessandro Pirotti

Italy

Young composer

Micaela Spigarolo

Italy

CINECA

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Accepted: 2015-11-25

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Published: 2012-11-18

DOI: https://doi.org/10.4995/var.2012.4393
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Keywords:

Edutaiment, Virtual museum, 3D repositories, Transmediality, Reusability

Supporting agencies:

This research was not funded

Abstract:

The project “Marcus Caelius – the Value of Memory” is a 8 minute short animation movie located in the Roman Bologna at the Augustan Age. It originated with the Civical Archaeological Museum of Bologna in collaboration with Cineca VisIT-Lab. The project emploies a well known historical fact (the Battle of Teutoburg) to enable a philological approach within an emotional/narrative process. New philologically accurate reconstructions (i.e archaeological finds hedged in the Museum’s collection) are integrated with 3D historical sets caming form previous Cineca projects. Mixed movie-making techniques, such as Blender rendering, Chroma key and Machinima animation, implemented an ad hoc production pipeline in order to define times and costs which could be supported by a small production.

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References:

ANTINUCCI, F. (2010): Comunicare nel museo. Con DVD. Percorsi Laterza. Laterza.

BORGATTI, C. et al. (2004): “Databases and virtual environments: a good match for communicating complex cultural sites”. in ACM SIGGRAPH 2004 Educators program (New York, NY, USA, 2004), SIGGRAPH ’04, ACM. http://dx.doi.org/10.1145/1186107.1186143

DELLI PONTI, Francesca et al. (2011): “A Blender open pipeline for a 3D animated historical short film”, in Proceeding of the 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage - Short and Project Papers, VAST 2011.

JUNG, Y. et al. (2011): “X3DOM AS CARRIER OF THE VIRTUAL HERITAGE”, International Workshop 3D-ARCH, 4, 2011, Trento.

O’REILLY, T. (2003): “The Architecture of Participation”, [online] http:// www.oreillynet.com/lpt/wlg/3017 [Consult: 14-04-2012].

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