The Marcus Caelius Project: a transmedial approach to support cultural communication and educational activities at the Civical Archaeological Museum of Bologna

Authors

  • Laura Bentini Museo Civico Archeologico
  • Daniele De Luca CINECA
  • Cristina Donati Key user and moderator for the Italian Sims Community
  • Paola Giovetti Museo Civico Archeologico
  • Antonella Guidazzoli CINECA
  • Federica Guidi Archaeological Museum of Bologna
  • Marinella Marchesi Archaeological Museum of Bologna
  • Alessandro Pirotti Young composer
  • Micaela Spigarolo CINECA

DOI:

https://doi.org/10.4995/var.2012.4393

Keywords:

Edutaiment, Virtual museum, 3D repositories, Transmediality, Reusability

Abstract

The project “Marcus Caelius – the Value of Memory” is a 8 minute short animation movie located in the Roman Bologna at the Augustan Age. It originated with the Civical Archaeological Museum of Bologna in collaboration with Cineca VisIT-Lab. The project emploies a well known historical fact (the Battle of Teutoburg) to enable a philological approach within an emotional/narrative process. New philologically accurate reconstructions (i.e archaeological finds hedged in the Museum’s collection) are integrated with 3D historical sets caming form previous Cineca projects. Mixed movie-making techniques, such as Blender rendering, Chroma key and Machinima animation, implemented an ad hoc production pipeline in order to define times and costs which could be supported by a small production.

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Author Biographies

Laura Bentini, Museo Civico Archeologico

Museo Civico Archeologico. Bologna. Italy

Paola Giovetti, Museo Civico Archeologico

Museo Civico Archeologico. Bologna. Italy

Federica Guidi, Archaeological Museum of Bologna

Museo Civico Archeologico

Marinella Marchesi, Archaeological Museum of Bologna

Museo Civico Archeologico

References

ANTINUCCI, F. (2010): Comunicare nel museo. Con DVD. Percorsi Laterza. Laterza.

BORGATTI, C. et al. (2004): “Databases and virtual environments: a good match for communicating complex cultural sites”. in ACM SIGGRAPH 2004 Educators program (New York, NY, USA, 2004), SIGGRAPH ’04, ACM. http://dx.doi.org/10.1145/1186107.1186143

DELLI PONTI, Francesca et al. (2011): “A Blender open pipeline for a 3D animated historical short film”, in Proceeding of the 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage - Short and Project Papers, VAST 2011.

JUNG, Y. et al. (2011): “X3DOM AS CARRIER OF THE VIRTUAL HERITAGE”, International Workshop 3D-ARCH, 4, 2011, Trento.

O’REILLY, T. (2003): “The Architecture of Participation”, [online] http:// www.oreillynet.com/lpt/wlg/3017 [Consult: 14-04-2012].

Published

2012-11-18

How to Cite

Bentini, L., De Luca, D., Donati, C., Giovetti, P., Guidazzoli, A., Guidi, F., Marchesi, M., Pirotti, A., & Spigarolo, M. (2012). The Marcus Caelius Project: a transmedial approach to support cultural communication and educational activities at the Civical Archaeological Museum of Bologna. Virtual Archaeology Review, 3(7), 82–85. https://doi.org/10.4995/var.2012.4393

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Section

Articles