The Marcus Caelius Project: a transmedial approach to support cultural communication and educational activities at the Civical Archaeological Museum of Bologna
DOI:
https://doi.org/10.4995/var.2012.4393Keywords:
Edutaiment, Virtual museum, 3D repositories, Transmediality, ReusabilityAbstract
The project “Marcus Caelius – the Value of Memory” is a 8 minute short animation movie located in the Roman Bologna at the Augustan Age. It originated with the Civical Archaeological Museum of Bologna in collaboration with Cineca VisIT-Lab. The project emploies a well known historical fact (the Battle of Teutoburg) to enable a philological approach within an emotional/narrative process. New philologically accurate reconstructions (i.e archaeological finds hedged in the Museum’s collection) are integrated with 3D historical sets caming form previous Cineca projects. Mixed movie-making techniques, such as Blender rendering, Chroma key and Machinima animation, implemented an ad hoc production pipeline in order to define times and costs which could be supported by a small production.
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ANTINUCCI, F. (2010): Comunicare nel museo. Con DVD. Percorsi Laterza. Laterza.
BORGATTI, C. et al. (2004): “Databases and virtual environments: a good match for communicating complex cultural sites”. in ACM SIGGRAPH 2004 Educators program (New York, NY, USA, 2004), SIGGRAPH ’04, ACM. http://dx.doi.org/10.1145/1186107.1186143
DELLI PONTI, Francesca et al. (2011): “A Blender open pipeline for a 3D animated historical short film”, in Proceeding of the 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage - Short and Project Papers, VAST 2011.
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O’REILLY, T. (2003): “The Architecture of Participation”, [online] http:// www.oreillynet.com/lpt/wlg/3017 [Consult: 14-04-2012].
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