Evolución de las tecnologías utilizadas en el desarrollo de Museos Virtuales

María Dolores Robles Ortega, Francisco R. Feito Higueruela, Juan José Jiménez Delgado, Rafael J. Segura Sánchez

Abstract

Thanks to the development of the new technologies, virtual museums have incorporated new contents that make the transmission of the knowledge easier. These new elements should be included considering not only technical features but also usability and simplicity requirements for end users. In this paper, we describe the evolution of the main technologies utilized in the creation of virtual Museums, specifically those which generate 3D content. We also describe how to include these new contents in order to obtain a successful result. Finally, we compare virtual Museums with another traditional ways of transmitting knowledge such as, real museums, books, and magazines.


Keywords

Virtual museum; 3D; Usability; Technology evolution

Full Text:

PDF

References

AMIGONI, F. et al. (2009): “The Minerva system: A step Howard automatically created virtual museums”, en Applied Artificial Intelligence, vol. 23. pp. 204-232. https://doi.org/10.1080/08839510802715159

CABALLERO, F.J (2011): “Nuevos métodos de difusión del arte. Espacios expositivos virtuales: proyecto UMUSEO”. En Actas de El Patrimonio Cultural y Natural como motor de desarrollo: Investigación e Innovación. https://doi.org/10.4995/var.2012.4384

CANO, J (2011): “Nuevas Tecnologías: Recursos emocionales para la exhibición del conocimiento en los Museos”. En Actas de El Patrimonio Cultural y Natural como motor de desarrollo: Investigación e Innovación.

CARROZZINO, M. et al. (2010): “Beyond virtual museums: Experiencing immersive virtual reality in real museums”, en Journal of Cultural Heritage, vol. 11 (4). pp. 452-458. https://doi.org/10.1016/j.culher.2010.04.001

CORCORAN, F. et al. (2002): “Inuit3d: An interactive virtual 3d web exhibition”. En Proceedings of the Museums and the Web, [online]

http://www.archimuse.com/mw2002/papers/corcoran/corcoran.html [Consulta: 15-03-2011].

HANISCH, F. et al. (2000): “Reconstruction and virtual model of the Schikard calculator”. En Journal of Cultural Heritage, vol. 1, pp. 335-340. http://dx.doi.org/10.1016/S1296-2074(00)01090-6

HARNAUD, C.H. (2007): “Protecting our cultural heritage”. En Chemical & Engineering news, vol. 85 (50), pp. 34-36. http://dx.doi.org/10.1021/cen-v085n050.p034

HERNÁNDEZ, L. (2010): “Galicia Dixital. Una exposición de patrimonio e-tangible. El Museo Vacío”. En Virtual Archaeological Review (VAR), vol. 1(1), pp. 35-39. https://doi.org/10.4995/var.2010.4765

MOLTENBREY, K. (2001): “Preserving the Past”, En Computer Graphics World, vol. 24(9).

ROBLES ORTEGA, M.D. et al. (2010): “Uso de aplicaciones estéreo para difundir estudios arqueológicos. Aplicación a Museos Virtuales”. En Virtual Archaeological Review (VAR), vol. 1(2), pp. 138-142. https://doi.org/10.4995/var.2010.4719

VINCE, J. (1995): Virtual reality systems. ACM Press/Addison-Wesley Publishing Co.

Abstract Views

907
Metrics Loading ...

Metrics powered by PLOS ALM

Refbacks

  • There are currently no refbacks.




Creative Commons License

This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Universitat Politècnica de València

Official journal of Spanish Society of Virtual Archaeology

e-ISSN: 1989-9947   https://dx.doi.org/10.4995/var