Methodological proposal to generate interactive virtual walkthrough

Javier Esclapés, Daniel Tejerina Antón, Marco Aurelio Esquembre, Joaquim Bolufer

Abstract

Virtual walkthroughs have become one of the most effective tools for the dissemination of archaeological heritage, particularly in those cases in which the site, by location or by their morphology, can not be visited. In this paper we describe the workflow for producing such tools, focusing on its two main phases: 3D digital documentation and the use of a game engine to create a virtual walkthrough. In this same line, as a case study, we describe the intervention in the archaeological site “Cova del Barranc del Migdia”, located on the southern face of Mount Montgó, within the Montgó Natural Park, in the town of Javea (Alicante, Spain).


Keywords

Virtual walkthrough; Game engine; Digital photogrammetry; Blender

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References

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Virtual Archaeology Review  vol: 10  issue: 20  first page: 1  year: 2019  
doi: 10.4995/var.2019.9715



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Universitat Politècnica de València

Official journal of Spanish Society of Virtual Archaeology

e-ISSN: 1989-9947   https://dx.doi.org/10.4995/var