Methodological proposal to generate interactive virtual walkthrough

Javier Esclapés

Spain

Universidad de Alicante

Departamento de Expresión Gráfica y Cartografía, Universidad de Alicante. España

Daniel Tejerina Antón

Spain

ARPA Patrimonio S.L.

Marco Aurelio Esquembre

Spain

ARPA Patrimonio S.L.

Joaquín Bolufer i Marqués

Spain

Museo Arqueológico y Etnográfico Municipal de Xàbia

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Accepted: 2015-11-04

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Published: 2013-11-05

DOI: https://doi.org/10.4995/var.2013.4276
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Keywords:

Virtual walkthrough, Game engine, Digital photogrammetry, Blender

Supporting agencies:

This research was not funded

Abstract:

Virtual walkthroughs have become one of the most effective tools for the dissemination of archaeological heritage, particularly in those cases in which the site, by location or by their morphology, can not be visited. In this paper we describe the workflow for producing such tools, focusing on its two main phases: 3D digital documentation and the use of a game engine to create a virtual walkthrough. In this same line, as a case study, we describe the intervention in the archaeological site “Cova del Barranc del Migdia”, located on the southern face of Mount Montgó, within the Montgó Natural Park, in the town of Javea (Alicante, Spain).

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References:

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ESCLAPÉS, J., TEJERINA, D., BOLUFER J., ESQUEMBRE, M. A.; ORTEGA, J.R. (2012): “Documentación 3D de pinturas rupestres con Photomodeler Scanner: los motivos esquemáticos de la Cueva del Barranc del Migdia (Xàbia, Alicante)”. In Virtual Archaeology Review, volumen 3, número 6, pp. 64-67. https://doi.org/10.4995/var.2012.4443

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