Medieval Victoria-Gasteiz Interaction between virtual and augmented reality in the 16th century


  • Ainhoa Pérez-Valle Tecnalia Research & Innovation Centre
  • Sara Sillaurren Tecnalia Research & Innovation Centre
  • Pablo Aguirrezabal Tecnalia Research & Innovation Centre
  • José Daniel Gómez de Segura Tecnalia Unidad de Media
  • Diego Sagasti Tecnalia Unidad de Media



Mixed reality, Interactive learning environments, Tourism, Teaching/learning strategies


Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in the 16th century, which has been rebuilt through procedural software. This interactive application allows you to enjoy an experience that merges the virtual party with an ‘in situ’ visit to the city’s streets nowadays, enabling travel through time. The game becomes a competition in which users have to overcome challenges and could enjoy Augmented Reality’s benefits. The main goal of the project is the cultural heritage transmission. And this is done through one of the best ways to do this, in a funny way. Learn “playing”. Being education and tourism the main application fields.


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How to Cite

Pérez-Valle, A., Sillaurren, S., Aguirrezabal, P., Gómez de Segura, J. D., & Sagasti, D. (2013). Medieval Victoria-Gasteiz Interaction between virtual and augmented reality in the 16th century. Virtual Archaeology Review, 4(9), 190–197.