Procedural modeling historical buildings for serious games
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player.
P. Müller, P. Wonka, S. Haegler, A. Ulmer, and L. Van Gool. Procedural modeling of buildings. ACM Trans. Graph., 25(3):614–623, 2006. http://dx.doi.org/10.1145/1141911.1141931
P. Musialski, P. Wonka, D. Aliaga, M. Wimmer, L. van Gool and W. Purgathofer. A Survey of Urban Reconstruction. EUROGRAPHICS 2012 State of the Art Reports. https://doi.org/10.1111/cgf.12077
S. Haegler, P.Mller and L. Van Gool. Procedural Modeling for Digital Cultural Heritage. EURASIP J. Image and Video Processing V 2009. https://doi.org/10.1155/2009/852392
R. Ridorsa, G. Patow, The skylineEngine System, in XX Congreso Español de Iinformàtica Gràfica, CEIG2010 (2010), pp. 207–216
L. Krecklau, C. Manthei, L. Kobbelt. Procedural Interpolation of Historical City Maps. Vol. 31 (2012), Number 2. https://doi.org/10.1111/j.1467-8659.2012.03048.x
G. Patow, User-Friendly Graph Editing for Procedural Buildings.IEEE Computer Graphics and Applications, vol. 32, no. 2, Mar./Apr. 2012, pp. 66--75; http://dx.doi.org/10.1109/MCG.2010.104
B.Watson, P. Müller, O. VERYOVKA, A.Filler., P. Wonka and C.Sexton. 2008. Procedural urban modeling in practice. IEEE Computer Graphics and Applications 28, 18–26. http://dx.doi.org/10.1109/MCG.2008.57
CityEngine 2011. www.procedural.com
G. Besuievsky and G. Patow, A Procedural Modelling Approach for Automatic Generation of LoD Building Models, Proceedings of the CISBAT 2011, pp. 993-998, Lausanne, Switzerland.
O. Pueyo, G. Patow. Structuring Urban Data, Tech. Rep. IMA12-01-RR, Dept. IMA, Universitat de Girona (2012)
S.Barroso, G.Patow. Recreación de estructuras arquitectónicas mediante modelaje procedural basado en volúmenes. Virtual Archaeology Review, vol. 4 nº 9
Metrics powered by PLOS ALM
- There are currently no refbacks.
This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Universitat Politècnica de València
Official journal of Spanish Society of Virtual Archaeology
e-ISSN: 1989-9947 https://dx.doi.org/10.4995/var