The Idaho Virtualization Laboratory 3D Pipeline

Authors

  • Nicholas A. Holmer Idaho Museum of Natural History
  • Nicholas Clement Idaho Museum of Natural History
  • Kaitlyn Dehart Idaho Museum of Natural History
  • Herbert Maschner Idaho Museum of Natural History
  • Jesse Pruitt Idaho Museum of Natural History
  • Robert Schlader Idaho Museum of Natural History
  • Myriam van Walsum Idaho Museum of Natural History

DOI:

https://doi.org/10.4995/var.2014.4208

Keywords:

3D scanning, Virtualization, Cultural heritage, Archiving

Abstract

Three dimensional (3D) virtualization and visualization is an important component of industry, art, museum curation and cultural heritage, yet the step by step process of 3D virtualization has been little discussed. Here we review the Idaho Virtualization Laboratory’s (IVL) process of virtualizing a cultural heritage item (artifact) from start to finish. Each step is thoroughly explained and illustrated including how the object and its metadata are digitally preserved and ultimately distributed to the world.

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Author Biographies

Nicholas A. Holmer, Idaho Museum of Natural History

Idaho Virtualization Laboratory, Idaho Museum of Natural History, Idaho State University

Nicholas Clement, Idaho Museum of Natural History

Idaho Virtualization Laboratory, Idaho Museum of Natural History, Idaho State University

Kaitlyn Dehart, Idaho Museum of Natural History

Idaho Virtualization Laboratory, Idaho Museum of Natural History, Idaho State University

Herbert Maschner, Idaho Museum of Natural History

Idaho Virtualization Laboratory, Idaho Museum of Natural History, Idaho State University

Jesse Pruitt, Idaho Museum of Natural History

Idaho Virtualization Laboratory, Idaho Museum of Natural History, Idaho State University

Robert Schlader, Idaho Museum of Natural History

Idaho Virtualization Laboratory, Idaho Museum of Natural History, Idaho State University

Myriam van Walsum, Idaho Museum of Natural History

Idaho Virtualization Laboratory, Idaho Museum of Natural History, Idaho State University

References

BETTS, M. W., MASCHNER, H. D. G., SCHOU, C. D., SCHLADER, R., HOLMES, J., CLEMENT, N., SMUIN, M. (2011): “Virtual zooarchaeology: building a web-based reference collection of northern vertebrates for archaeofaunal research and education”, in Journal of Archaeological Science, Volume: 38, Issue: 4, pp. 755-762. https://doi.org/10.1016/j.jas.2010.06.021

MASCHNER, H. (2013): “Democracy in 3D”, in Museum, pp. 26-31.

MASCHNER, H., SCHOU, C., HOLMES, J. (2013): “Virtualization and the democratization of science: 3D technologies revolutionize museum research and Access”, in Proceedings of the 2013 World Digital Heritage Conference. -1-4799-3169-9/13©2013 IEEE. http://dx.doi.org/10.1109/DigitalHeritage.2013.6744763

TAPANILA, L., PRUITT, J., PRADEL, A., WILGA, C. D., RAMSAY, J. B., SCHLADER, R., DIDIER, D. A. (2013): “Jaws for a spiral-tooth whorl: CT images reveal novel adaptation and phylogeny in fossil Helicoprion”, in Biology Letters, 9, 20130057 http://dx.doi.org/10.1098/rsbl.2013.0057

Published

2014-05-02

How to Cite

Holmer, N. A., Clement, N., Dehart, K., Maschner, H., Pruitt, J., Schlader, R., & van Walsum, M. (2014). The Idaho Virtualization Laboratory 3D Pipeline. Virtual Archaeology Review, 5(10), 21–31. https://doi.org/10.4995/var.2014.4208

Issue

Section

Articles