Reconstruction of the interior of the Saint Salvator abbey of Ename around 1290

Carlotta Capurro, Dries Nollet, Daniel Pletinckx

Abstract

In this paper we outline the process of research about the reconstruction of the Saint Saviour abbey in Ename (Oudenaarde, Belgium) in the 13th century both in its architectural decoration and in its furnishing. The reason for the reconstruction is the creation of an educational game for the visitors of the Provincial Heritage Centre, built just next to the archaeological site of the abbey.

Keywords

3D Reconstruction; Digital restoration; Serious game; Kinect; 3D visualization; Educational game

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References

CALLEBAUT, Dirk (1987): “De vroeg-middeleeuwse portus en Benedictijnenabdij van Ename (Stad Oudenaarde)” in Archaeologia Belgica, III: 213-224.

MILIS, Ludo (1963-64): “De Kloosterbiblioteek van Ename” in Oudenaards genootschap voor geschiedenis en oudheidkunde, Handelingen 1963-64, pp. 96-107.

PIETRONI, Eva; RAY, Christie; RUFA, Claudio; PLETINCKX, Daniel and VAN KAMPEN, Iefke (2012): “Natural interaction in VR environments for Cultural Heritage and its impact inside museums: The Etruscanning project” in Virtual Systems and Multimedia (VSMM), 2012 18th International Conference, pp. 339–346. IEEE 2012. https://doi.org/10.1109/VSMM.2012.6365943

PLETINCKX, Daniel (2007): “Interpretation Management. How to make sustainable visualisations of the past”, Epoch know how books. Stockholm. [online] http://media.digitalheritage.se/2010/07/Interpretation_Managment_TII.pdf)

[online 1] http://www.pam-ov.be/ename

[online 2] http://regolinigalassi.wordpress.com/

[online 3] http://www.youtube.com/watch?v=WBS48y6wT9k

[online 4] http://www.youtube.com/watch?v=iiW4dbfo5yU

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Universitat Politècnica de València

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