From Photogrammetry to the dissemination of archaeological heritage using game engines: Menga case study

José L. Caro, Salvador Hansen

Abstract

Everyone knows the importance of new technologies and the growth they have had in mobile devices. Today in the field of study and dissemination of cultural heritage (including archaeological), the use of digital 3D models and associated technologies are a tool to increase the registration quality and consequently a better basis for interpretation and dissemination for cultural tourism, education and research. Within this area is gaining positions photogrammetry over other technologies due to its low cost. We can generate 3D models from forografí as through a set of algorithms that are able to obtain very approximate models and very realistic textures. In this paper we propose the use of game-engines to incorporate one element diffusion: the ability to navigate the 3D model realistically. As a case study we use a Menga dolmen that will serve as a study and demonstration of the techniques employed. 


Keywords

: Photogrammetry; Game-engines; 3d; Prehistory; Archaeology

Full Text:

PDF

References

AGISOFT (2014): Photoscan [online] http://www.agisoft.ru/products/photoscan [consult: 10-09- 2014]

ALMAGRO GORBEA, A. (1988): “La representación de la arquitectura a través de la fotogrametría: posibilidades y limitaciones”, Fotogrametría y representación de la Arquitectura”, in X Symposium Internacional del Comité Internacional de Fotogrametría A rquitectónica CIPA, Granada, pp. 81-90.

APARICIO RESCO, P.; CARMONA BARRERO, J.D.; FERNÁNDEZ DÍAZ, M.; MARTÍN SERRANO, P. (2014): “Fotogrametria involuntaria: Rescatando información geométrica en 3D de fotografías de archivo”, in Virtual Archaeology Review, vol. 5, nº 10, pp. 11-20. https://doi.org/10.4995/var.2014.4205

CABALLERO, L.; ARCE, F., FEIJOO, S. (1996): “Fotogrametría y el análisis arqueológico”, in Revista de Arqueología, nº 186, pp. 14-25

CARO, J. L. (2012): “Fotogrametria y modelado 3D: un caso práctico para la difusión del patrimonio y su promoción turística”. pn IX Congreso Nacional Turismo y Tecnologías de la Información y las Comunicaciones, pp. 519–534.

CARO, J.L.; MARQUEZ-ROMERO, J.E.; JIMENEZ-JAIMEZ, V. (2014a): “Using digital photogrammetry to produce 3D models at prehistoric ditched enclosures: Perdigões as a case study”. In XVII World UISPP Congress (p. in press). Burgos: UISPP.

CARO, J. L., LUQUE, A., & ZAYAS, B. (2014b): “Aplicaciones tecnológicas para la promoción de los recursos turísticos culturales”. In XVI Congreso Nacional de Tecnologías de la Información Geográfica (pp. 938– 946). Alicante: AGE.

EBERLY D.H. (2006): 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics. Morgan Kaufmann Series in Interactive 3D Technolog

FERNÁNDEZ RUIZ, J.; MÁRQUEZ ROMERO, J.E. (2009): “Dólmenes de Antequera: Guía oficial del conjunto arqueológico”. Consejería de Cultura. Sevilla.

FORTE, M., ISSAVI, J., ONSUREZ, L., LERCARI, N., ARCHAEOLOGY, T., METHODOLOGY, R. (2012): “3D Archaeology at Çatalhöyük” in International Journal of Heritage in the Digital Era, 1(3), pp 351–378. doi:10.1260/2047-4970.1.3.351

GUIDI, G.; RUSSO, M.; ANGHELEDDU, D. (2014): “3D survey and virtual reconstruction of archeological sites”. Digital Applications in Archaeology and Cultural Heritage, 1(2), 55–69. doi:10.1016/j.daach.2014.01.001

HABIB, A. F., GHANMA, M. S., AL-RUZOUQ, R. I., & KIM, E. M. (2004): “3D Modelling of Historical Sites using LowCost Digital Cameras”. In XXXVth Congress of ISPRS. ISPRS.

KOUTSOUDIS, A.; ARNAOUTOGLOU, F.; PAVLIDIS, G.; TSIAFAKIS, D.; CHAMZAS, C., (2008): “A Versatile Workflow for 3D Reconstructions and Modelling of Cultural Heritage Sites Based on Open Source Software”, [online] http://www.ceti.gr/ chamzas/chamzas_pdfs/publications/20081020_VSMM08.pdf [Consult: 02-09- 2014].

LONGUET-HIGGINS, H. C. (1981): “A computer algorithm for reconstructing a scene from two projections”, in Nature, nº 293, pp. 133–135. https://doi.org/10.1038/293133a0

MENGA CONJ. ARQ. (2014): “Conjunto arqueológico dólmenes de antequera”, [online]

http://www.andalucia.org/es/turismo-cultural/visitas/malaga/monumentos/conjunto-arqueologicodolmenes- de-antequera/ [consult: 20-08-2014]

MERLO, A.; DALCÒ, L.; FANTINI, F. (2012): “Game engine for Cultural Heritage: New opportunities in the relation between simplified models and database”. Virtual Systems and Multimedia pp. 623–628. Retrieved from http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6365993 http://dx.doi.org/10.1109/vsmm.2012.6365993

PAUL, P. S., GOON, S., & BHATTACHARYA, A. (2012): “History and comparative study of modern game engines”in International Journal of Advanced Computed and Mathematical Sciences, 3(2), 245–249.

PAVLIDIS, G.; KOUTSOUDIS, A.; ARNAOUTOGLOU, F.; TSIOUKAS, V.; CHAMZAS, C. (2007): “Methods for 3D digitization of Cultural Heritage”. In Journal of Cultural Heritage, 8(1), 93–98. doi:10.1016/j.culher.2006.10.007

PORTALÉS, C., LERMA, J. L., & PÉREZ, C. (2009): “Photogrammetry and augmented reality for cultural heritage applications” in The Photogrammetric Record, 24(128), pp. 316–331. doi:10.1111/j.1477- 9730.2009.00549.x

DE REU, J.; PLETS, G.; VERHOEVEN, G.; DE SMEDT, P.; BATS, M.; CHERRETTÉ, B.; DE CLERCQ, W. (2013): “Towards a three-dimensional cost-effective registration of the archaeological heritage”, in Journal of Archaeological Science, 40(2), 1108–1121. doi:10.1016/j.jas.2012.08.040

SUÁREZ-PADILLA, J., CARO, J. L., MATA VIVAR, E., MÁRQUEZ-ROMERO, J. E., & JIMÉNEZ-JÁIMEZ, V. (2012): “Excavaciones en extensión de la Universidad de Málaga (UMA) en el yacimiento de Perdigões (Reguengos de Monsaraz, Portugal). El sondeo L1. Campañas 2011-2012”. In VI Encuentro de Arqueología del Suroeste Peninsular, pp. 521–549.

SVANA, D. (2010): Environment re-creation methods for virtual heritage using a game engine with discernment of visual learning cues. Norwegian University of Science and Technology. [online] http://www.diva-portal.org/smash/get/diva2:418961/FULLTEXT01.pdf [Consult: 10-08-2014]

UNITY (2014): Web Unity 3D [online] http://unity3d.com/ [Consult: 10-08-2014]

WAMG, AHMAD, A. (2002): Digital architectural photogrammetric recording of historical building and monuments, in New Zeland Surveyor, (293), pp. 25–30.

WEB3D CONSORTIUM, (2014): “X3D & VRML, The Most Widely Used 3D Formats”, [online] http://www.web3d.org/x3d-vrml-most-widely-used-3d-formats [Consult: 01-09-2014]

WESSEX ARCHAEOLOGY. (2007): “A Virtual Stonehenge Landscape”, [online] http://www.wessexarch.co.uk/stonehenge [Consult: 10-09-2012]

WYELD, T.; CARROLL, J.; GIBBONS, C. (2007): “Doing cultural heritage using the Torque Game Engine: supporting indigenous storytelling in a 3D virtual environment” in International Journal of Architectural Computing, 5(2), 418–435. Retrieved from http://multiscience. metapress.com/index/C34441TG7G768107.pdf http://dx.doi.org/10.1260/1478-0771.5.2.418

Abstract Views

1800
Metrics Loading ...

Metrics powered by PLOS ALM

Refbacks

  • There are currently no refbacks.


 

Cited-By (articles included in Crossref)

This journal is a Crossref Cited-by Linking member. This list shows the references that citing the article automatically, if there are. For more information about the system please visit Crossref site

1. La arqueología virtual: de la excavación arqueológica a la gestión y socialización del patrimonio. Les cases de la Catedral (Tortosa) y el yacimiento protohistórico de La Cella(Salou), Tarragona
Ivan Cots, Jordi Vilà, Jordi Diloli, Ramon Ferré, Laura Bricio
Virtual Archaeology Review  vol: 9  issue: 19  first page: 102  year: 2018  
doi: 10.4995/var.2018.9754



Creative Commons License

This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Universitat Politècnica de València

Official journal of Spanish Society of Virtual Archaeology

e-ISSN: 1989-9947   https://dx.doi.org/10.4995/var