Towards a human-centered evaluation of 3D Gaussian Splatting for cultural heritage visualization

Fadilah Husna Arief

https://orcid.org/0009-0005-2794-5279

Indonesia

Adelaide University

Fadilah Arief is a multidisciplinary designer, PhD researcher, and educator at the Playful Cultures Lab, Adelaide University. Her research interests lie in the intersection of XR/VR/AR, user experience, and virtual heritage. She is researching virtual heritage using low-cost tools for museums.

Kadek Ananta Satriadi

https://orcid.org/0000-0002-2230-8677

Australia

Monash University

Fadilah Arief is a multidisciplinary designer, PhD researcher, and educator at the Playful Cultures Lab, Adelaide University. Her research interests lie in the intersection of XR/VR/AR, user experience, and virtual heritage. She is researching virtual heritage using low-cost tools for museums.

Erik Malcolm Champion

https://orcid.org/0000-0002-5362-6176

Australia

Adelaide University

Erik Champion is Professor of Virtual Heritage and Interactive History at Adelaide University, Emeritus Professor at Curtin University and Honorary Professor of Games, Immersive Media and Extended Reality, University of Salford. He leads the Playful Cultures Lab, part of the Australian Research Centre for Interactive and Virtual Environments. He researches digital heritage and leads a current Australian Research Council Discovery Project on 3D workflows for archaeology and architectural history.

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Accepted: 2026-06-02

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Published: 2026-06-15

DOI: https://doi.org/10.4995/var.2024.25551
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Keywords:

subjective evaluation, photogrammetry, cultural heritage, human-centered design, Gaussian Splatting (GS), visualization

Supporting agencies:

This research was not funded

Abstract:

Three-dimensional Gaussian Splatting (3DGS) enables the high-fidelity reconstruction and rapid rendering of physical objects and spaces while producing highly portable files, enhancing immersive 3D cultural heritage visualizations. Although existing quality metrics demonstrate technical excellence in encoding accuracy and perceptual quality, stakeholders’ perspectives on this technology and their willingness to adopt it remain largely unexplored. A human-centered evaluation is therefore needed to assess the technology’s practical viability in cultural heritage preservation contexts. Using questionnaires and semi-structured interviews supported by static and interactive visualizations of Puri Klungkung, a Balinese palace in Indonesia, we collected quantitative and qualitative data from eight local experts in history, archaeology, vernacular architecture, and heritage conservation. Our results suggest that experts evaluate 3DGS and photogrammetry differently in both static and interactive visualizations. 3DGS was consistently preferred for close-up views containing complex elements, such as vegetation, water, and architectural details, and was perceived as providing better detail preservation, visual quality, and geometric accuracy. The two techniques received comparable ratings for their representation of materiality and spatial perception. Photogrammetry was preferred for scholarly dissemination because of its greater geometric accuracy and level of detail. By contrast, 3DGS in its current form, appears better suited to public-facing projects, where its visual elements generate more photorealistic renderings, although its geometric accuracy may be lower. Considering the target users’ needs from the outset of the project is therefore important when selecting the most appropriate visualization technique. The thematic analysis yielded recommendations concerning applicability, user familiarity, visual properties, interactivity, and practical implementation, guiding effective visualization of historical Hindu cultural heritage sites in South and Southeast Asia.

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