A virtual logbook for the documentation of a continuously changing archaeological site: the San Clemente site in Albenga (Italy)
DOI:
https://doi.org/10.4995/var.2019.11916Keywords:
virtual archaeology, 3D reconstruction, digital documentation, Virtual Museum, mobile applications, risk and resilienceAbstract
Cultural and built heritage is nowadays recognized as a value not only in the socio-cultural field but also as an important economic driver. However, this non-renewable resource is more and more threatened by both external and internal factors and only by raising awareness on the vulnerability of cultural heritage we can lead to a real involvement of citizen to heritage site protection. In this sense, Virtual Museums (VMs), and more in general virtual technologies, can have a primary role to attract tourists and citizens. Indeed, VMs by presenting cultural concepts by using amusing and engaging techniques may reach younger generations in an easier way. In this paper, the specific case of the San Clemente archaeological site (Albenga, Italy) is addressed. Being the site in the riverbed of the Centa, it undergoes frequent flooding events causing continuously new damages to the archaeological site. The development of a virtual logbook of the site is presented along with the pre-processing steps that are necessary for the preparation of the published material. The logbook is addressed on one side to professionals (i.e. archaeologists and practitioners in cultural heritage) with the main aim of providing a tool for quick damage assessment. On the other side, a mobile app is on development for tourists and citizens allowing virtual exportation of the site and providing informative contents about it.
Highlights:
Virtual museums and virtual environments are fundamental tools to raise awareness about the vulnerability of archaeological sites.
This paper presents the development of a virtual logbook, that can be used by experts and tourists, for the archaeological site of San Clemente (Albenga).
Integration of data coming from different sources is rendered into a web environment that can be easily accessed from both desktop and mobile devices.
Downloads
References
Barbieri, L., Bruno, F., & Muzzupappa, M. (2017). Virtual museum system evaluation through user studies. Journal of Cultural Heritage, 26, 101–108. https://doi.org/10.1016/j.culher.2017.02.005
Brumana, R., Oreni, D., Caspani, S., & Previtali, M. (2018). Virtual museums and built environment: narratives and immersive experience via multi-temporal geodata hub. Virtual Archaeology Review, 9(19), 34–49. https://doi.org/10.4995/var.2018.9918
Cots, I., Vilà, J., Diloli, J., Ferré, R., & Bricio, L. (2018). La arqueología virtual: de la excavación arqueológica a la gestión y socialización del patrimonio. Les cases de la Catedral (Tortosa) y el yacimiento protohistórico de La Cella(Salou), Tarragona. Virtual Archaeology Review, 9(19), 102–113. https://doi.org/10.4995/var.2018.9754
Demetrescu, E., Ferdani, D., Dell’Unto, N., Touati, A. M. L., & Lindgren, S. (2016). Reconstructing the original splendour of the House of Caecilius Iucundus. A complete methodology for virtual archaeology aimed at digital exhibition. SCIRES-IT: SCIentific RESearch and Information Technology, 6(1), 51–66. http://doi.org/10.2423/i22394303v6n1p51
Economou, M., & Meintani, E., (2011). Promising beginnings? Evaluating museum mobile phone apps. In Proceedings of the Re-Thinking Technology in Museums: Emerging Experience Conference, (pp. 87–101). University of Limerick, Ireland.
El Haje, N., Jessel, J. P., Gaildrat, V., & Sanza, C. (2016). 3D cities rendering and visualisation: a web-based solution. In Eurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2016), (pp. 95–100). Liege, Belgium. http://doi.org/10.2312/udmv.20161426
Galatis, P., Gavalas, D., Kasapakis, V., Pantziou, G. E., & Zaroliagis, C. D. (2016). Mobile augmented reality guides in cultural heritage. In Proceedings of the 8th EAI International Conference on Mobile Computing, Applications and Services, (pp. 11–19). ACM. https://doi.org/10.4108/eai.30-11-2016.2266954
Hazan, S., Hermon, S., Turra, R., Pedrazzi, G., Franchi, M., & Wallergard, M., (2014). Theory design and current practice - Update on D3.1 (V_MUST.net-D3.1b). Retrieved on June 29, 2019, from http://www.v-must.net/sites/default/files/D3.1_update.pdf
Kersten, T. P., & Lindstaedt, M. (2012). Virtual architectural 3D model of the imperial cathedral (Kaiserdom) of Königslutter, Germany through terrestrial laser scanning. Lecture Notes in Computer Science, 7616, 201–210. https://doi.org/10.1007/978-3-642-34234-9_20
Kersten, T. P., Tschirschwitz, F., & Deggim, S. (2017). Development of a virtual museum including a 4D presentation of building history in virtual reality. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W3, 361–367. https://doi.org/10.5194/isprs-archives-xlii-2-w3-361-2017.
Ioannides, M., & Davies, R. (2018). ViMM-Virtual Multimodal Museum: a manifesto and roadmap for Europe’s digital cultural heritage. In International Conference on Intelligent Systems (IS), (pp. 343–350). Madeira, Portugal: IEEE. https://doi.org/10.1109/is.2018.8710556
Ivarsson, E. (2009). Definition and prospects of the Virtual museum. (Master Thesis, Uppsala University). http://elinivarsson.com/docs/virtual_museums.pdf.
Massabò, B. (2002). Prime considerazioni sulle terme pubbliche di Albingaunum. Rivista di Archeologia, XXVI, 139–145.
Massabò, B. (2006). Albenga (Sv)-L’area archeologica nell’alveo del Centa: le terme pubbliche romane e la chiesa di San Clemente. FOLD&R FastiOnLine documents & research, (70), 1–13.
Perry, S., Roussou, M., Economou, M., Young, H., & Pujol, L. (2017). Moving beyond the virtual museum: Engaging visitors emotionally. In 23rd International Conference on Virtual System & Multimedia (VSMM), (pp. 1-8). Dublin, Ireland: IEEE. https://doi.org/10.1109/vsmm.2017.8346276
Pescarin, S., Pagano, A., Wallergård, M., Hupperetz, W., Ray, C., Verhagen, P., & Earl, G. (2012). Evaluating Virtual Museums: Archeovirtual Case Study. Archaeology in the Digital Era (pp. 74–82). Amsterdam University Press. https://doi.org/10.1515/9789048519590-009
Petridis, P., White, M., Mourkousis, N., Liarokapis, F., Sifniotis, M., Basu, A. & Gatzidis, C. (2007). Exploring and interacting with virtual museums. In Proceedings of the 33rd Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA2005), (pp. 73–82). Tomar, Portugal.
Pivec, M., & Kronberger, A. (2016). Virtual museum: Playful visitor experience in the real and virtual world. In 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), (pp. 1–4). Barcelona: IEEE. https://doi.org/10.1109/vs-games.2016.7590376
Previtali, M., Stanga, C., Molnar, T., Van Meerbeek, L., & Barazzetti, L. (2018). An integrated approach for threat assessment and damage identification on built heritage in climate-sensitive territories: the Albenga case study (San Clemente church). Applied Geomatics, 10(4), 485–499. https://doi.org/10.1007/s12518-018-0217-3
Pujol, L. & Lorente, A., (2013). The virtual museum: a quest for the standard definition. Archaeology in the Digital Era. In Proceedings of the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), 40–48. https://doi.org/10.2307/j.ctt6wp7kg.7
Roussou, M., & Katifori, A. (2018). Flow, staging, wayfinding, personalization: Evaluating user experience with mobile museum narratives. Multimodal Technologies and Interaction, 2(2), 32. https://doi.org/10.3390/mti2020032
Scianna, A., La Guardia, M., & Scaduto, M. L. (2016). Sharing on web 3D models of ancient theatres. A methodological workflow. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLI-B2, 483–490. https://doi.org/10.5194/isprs-archives-xli-b2-483-2016
Sherman, W. R., & Craig, A. B. (2018). Understanding Virtual Reality: Interface, Application, and Design. San Francisco: Morgan Kaufmann. https://doi.org/10.1016/B978-0-12-800965-9.00010-6
Styliani, S., Fotis, L., Kostas, K. & Petros, P. (2009). Virtual museums, a survey and some issues for consideration. Journal of Cultural Heritage, 10(4), 520–528. https://doi.org/10.1016/j.culher.2009.03.003
Tsichritzis, D., & Gibbs, S. (1991). Virtual Museums and Virtual Realities. In Proceedings of the International Conference on Hypermedia and Interactivity in Museums (pp. 14–16). Pittsburgh, PA.
Vayanou, M., Karvounis, M., Katifori, A., Kyriakidi, M., Roussou, M., & Ioannidis, Y. E. (2014). The CHESS Project: Adaptive personalized storytelling experiences in museums. In UMAP Project Synergy Workshop. Retrieved on May 24, 2019, from https://umappros.wordpress.com/
Vergo, P. (1997). New Museology. London: Reaktion books.
Downloads
Published
How to Cite
Issue
Section
License
This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.