From digital drawing to dissemination of the collected data, reflections on the virtual creative process

Ylenia Ricci, Andrea Pasquali, Stéphane Giraudeau

Resumen

The research presented here focuses on the understanding of the act of drawing not only as a means of restitution of the architectural survey but also considering the modernization of the representation techniques. This must be considered as a first step for the creation of virtual environments capable of offering advanced methodologies for the dissemination of the collected data. Expanding the techniques that can be referred to drawing will not only be a necessary process, and one that is already underway, but it will have to strengthen the intrinsic potential of representation. The aim is to communicate and record information with common codes facilitating reading and dissemination. Central to this is the use of drawing as a means of connection between different figures researching a topic. Drawing must be interpreted as the restitution and result of processes of elaboration and codification of the information collected with the survey, that leads us to the modeling and realization of exhaustive elaborations, containing the greatest amount of information useful for the dissemination of the existing architectural heritage and beyond. Its digital evolution, an opportunity to increase the potential and strength of the scientific dissemination of knowledge.


Palabras clave

Digitalization; Photogrammetry; Dissemination; Augmented Reality; Virtual Reality

Texto completo:

PDF

Referencias

Addison, A.C. 2000. "Emerging trends in virtual heritage." IEEE multimedia, vol. 7(2), pp. 22-25. https://doi.org/10.1109/93.848421

Baecker, R.M., Grudin, J., Buxton, W.A.S., Greenberg, S. 1995. Readings in Human-Computer Interaction: Toward the Year 2000, Second Edition, Morgan Kaufmann Publishers, Burlington, Massachusetts, USA.

Cioli, F., Ricci, Y. 2020. "L'Officina Profumo-Farmaceutica di Santa Maria Novella. From the point cloud to the virtual reality." Proceedings of the 42th International Conference of Representation Disciplines Teachers. https://doi.org/10.3280/oa-548.107

Fazal, S., 2008. GIS Basics, New Age International Pvt Ltd Publishers, India.

Guidi G., Russo M., Beraldin J.A. 2010. Acquisizione 3D e modellazione poligonale. Milano: Mcgraw Hill.

Pescarmona G. 2020. Augmented Reality and Renaissance Painting - An AR Experience for the Fitzwilliam Museum in Cambridge. Kultur und Informatik: Extended Reality.

Ricci Y., Pasquali A., Giorgio Verdiani G. 2019. "A Petrified Petrifying Eyesight: A Story for the Medusa's Heads from Istanbul, Turkey." Proceedings of the 23rd International Conference on Cultural Heritage and New Technologies 2018.

Rickman G., 1971. Roman granaries and store buildings. Cambridge University Press.

Sutherland, I.E. 1980. Sketchpad: A Man-Machine Graphical Communication System, Garland Publishers, New York, USA.

Verdiani G. 2010. Il ritorno all'immagine, nuove procedure image based per il Cultural Heritage. Lulu.com, USA.

Abstract Views

156
Metrics Loading ...

Metrics powered by PLOS ALM

Enlaces refback

  • No hay ningún enlace refback.




 

 

Esta revista se publica bajo una licencia Creative Commons Atribución 4.0 Internacional

Universitat Politècnica de València

Revista oficial de la Asociación de Profesores de Expresión Gráfica Aplicada a la Edificación

ISSN: 1888-8143      e-ISSN: 2605-082X

https://doi.org/10.4995/ege