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<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">aniav</journal-id>
<journal-title-group>
<journal-title>ANIAV - Revista de investigaci&#x00F3;n en artes visuales</journal-title>
<abbrev-journal-title abbrev-type="publisher">ANIAV</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2530-9986</issn>
<publisher>
<publisher-name>Universitat Polit&#x00E8;cnica de Val&#x00E8;ncia, UPV</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="publisher-id">aniav.2025.23189</article-id>
<article-id pub-id-type="doi">10.4995/aniav.2025.23189</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Art&#x00ED;culos cient&#x00ED;ficos</subject>
</subj-group>
</article-categories>
<title-group>
<article-title><bold><italic>Net Art Died but is Doing Well: Annotations</italic></bold></article-title>
<trans-title-group>
<trans-title xml:lang="es"><bold><italic>Net art died but is doing well: anotaciones</italic></bold></trans-title>
</trans-title-group>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes">
<contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-2151-3596</contrib-id>
<name>
<surname>Nunes</surname>
<given-names>Fabio Oliveira</given-names>
<suffix>Fabio FON</suffix>
</name>
<bio><p><bold>Fabio Oliveira Nunes</bold>, Doctor in Arts (University of S&#x00E3;o Paulo, Brazil) with a Postdoctoral degree in Arts (S&#x00E3;o Paulo State University), Fabio FON is a multimedia artist and a member of the Science/Art/Technology Research Group (UNESP). He is the author of the Web Art no Brazil research, concerning Internet art created by Brazilian artists.</p></bio>
<xref ref-type="aff" rid="aff1"/>
<aff id="aff1">
<institution content-type="original">Independent researcher</institution>
<institution content-type="orgdiv1">Independent researcher</institution>
<country>&#x00A0;</country>
<email>fabiofon@gmail.com</email>
</aff>
</contrib>
<contrib contrib-type="author">
<contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-1560-0215</contrib-id>
<name>
<surname>Braz</surname>
<given-names>Soraya</given-names>
</name>
<bio><p><bold>Soraya Braz</bold>, Master in Visual Arts (S&#x00E3;o Paulo State University, Brazil), also holding an undergraduate degree in Fine Arts (University of S&#x00E3;o Paulo), Soraya Braz is a multimedia artist and member of the science/Art/technology Research Group (UNESP). She is a lecturer, author of articles and works on digital art and computer graphics.</p></bio>
<xref ref-type="aff" rid="aff2"/>
<aff id="aff2">
<institution content-type="original">Independent researcher</institution>
<institution content-type="orgdiv1">Independent researcher</institution>
<country>&#x00A0;</country>
<email>sorayabraz@gmail.com</email>
</aff>
</contrib>
</contrib-group>
<pub-date publication-format="electronic" date-type="pub">
<day>31</day>
<month>03</month>
<year>2025</year>
</pub-date>
<pub-date publication-format="electronic" date-type="collection">
<year>2025</year>
</pub-date>
<volume>16</volume>
<fpage>63</fpage>
<lpage>73</lpage>
<history>
<date date-type="received">
<day>11</day>
<month>01</month>
<year>2025</year>
</date>
<date date-type="accepted">
<day>06</day>
<month>02</month>
<year>2025</year>
</date>
</history>
<permissions>
<copyright-statement>&#x00A9; 2025 Los/as autores/as del trabajo</copyright-statement>
<copyright-year>2025</copyright-year>
<license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by-nc-sa/4.0/" xml:lang="en">
<license-p>Creative Commons Atribuci&#x00F3;n-NoComercial-CompartirIgual 4.0.</license-p>
</license>
</permissions>
<abstract>
<title><bold>ABSTRACT</bold></title>
<p>The production of art conceived for the Internet experienced a period of decline in the 2010s. However, with the need for social isolation due to the COVID-19 pandemic starting in 2020, artists turned their attention to the Internet as a medium of creation, transcending the diffusion of other types of art works. Production is strengthened, with a substantial number of creations conceived during the critical period of the Pandemic. But, as life goes back to normal, is Internet art production destined for a new downfall? In light of this, artists Fabio FON and Soraya Braz launched a call for artists entitled <italic>Net art died but is doing well</italic>, with the purpose of understanding the current status of that production. An online exhibition is held in the context of the sixth edition of The Wrong Biennale, one of the largest digital art events in the world, which started in November 2023.</p>
</abstract>
<trans-abstract xml:lang="es">
<title><bold>RESUMEN</bold></title>
<p>La producci&#x00F3;n de arte concebida para Internet vivi&#x00F3; un per&#x00ED;odo de declive durante la d&#x00E9;cada de 2010. Sin embargo, con la necesidad de aislamiento social debido a la pandemia de COVID-19 a partir de 2020, la atenci&#x00F3;n de los artistas se centr&#x00F3; nuevamente en Internet como un medio de creaci&#x00F3;n, yendo m&#x00E1;s all&#x00E1; de la simple difusi&#x00F3;n de obras creadas en otros lenguajes. La producci&#x00F3;n resurge, con numerosas creaciones durante el per&#x00ED;odo cr&#x00ED;tico de la pandemia. Pero, a medida que la vida vuelve a la normalidad, &#x00BF;estar&#x00E1;n las obras para Internet destinadas a un nuevo declive? Para reflexionar sobre esto, los artistas Fabio FON y Soraya Braz lanzaron una convocatoria abierta para artistas titulada <italic>Net art died but is doing well</italic> con el prop&#x00F3;sito de entender el estado actual de esta producci&#x00F3;n. Una exposici&#x00F3;n en l&#x00ED;nea que se lleva a cabo en el contexto de la sexta edici&#x00F3;n de The Wrong Biennale, uno de los mayores eventos de arte digital del mundo, a partir de noviembre de 2023.</p>
</trans-abstract>
<kwd-group xml:lang="en">
<title><bold>KEYWORDS</bold></title>
<kwd>Curation</kwd>
<kwd>Web art</kwd>
<kwd>Net art</kwd>
<kwd>Internet art</kwd>
<kwd>virtual exhibition</kwd>
<kwd>The Wrong Biennale</kwd>
</kwd-group>
<kwd-group xml:lang="es">
<title><bold>PALABRAS CLAVE</bold></title>
<kwd>Curadur&#x00ED;a</kwd>
<kwd><italic>Web art</italic></kwd>
<kwd><italic>Net art</italic></kwd>
<kwd><italic>Internet art</italic></kwd>
<kwd>exposici&#x00F3;n virtual</kwd>
<kwd>The Wrong Biennale</kwd>
</kwd-group>
</article-meta>
</front>
<body>
<sec id="sec-1-23189">
<label><bold>1.</bold></label>
<title><bold>NET.ART IS DEAD&#x2026;</bold></title>
<p>Throughout history, Art has confronted moments in which the resilience of its practices was jeopardized. The &#x201C;death of art&#x201D; debate is recurrent among different authors who, faced with signs of crisis regarding forms of expression, question the vitality and continuity of art forms. In the specific field of artistic production created for the Internet<xref ref-type="fn" rid="fn1"><sup>1</sup></xref> &#x2013; the so-called net art, web art or internet art, among other current definitions &#x2013; we will find reverberations of these terminating omens. It is interesting to think that this production, although recent when compared to the tradition of other art forms (since its arrival is related to the commercial opening of the Internet in the 1990s), has already had its downturn announced for years. One of the first manifestations of that was evidenced by the artist <xref ref-type="bibr" rid="ref-5-23189">Alex Galloway, who in 1999</xref> declared that Net.art is dead. Galloway&#x2019;s categorical finding took into account technical constraints that threatened the continuity of artistic creations on the web. In a way, his opinion was based on the considerations of historian <xref ref-type="bibr" rid="ref-1-23189">Tilman Baumgartel (1998)</xref>, a year earlier, observing that technical innovations are decisive for marking one era and renewing another (<xref ref-type="bibr" rid="ref-15-23189">Pereira, 2019</xref>), that is, all technological production is dated, as a tribute to its time, and consequently, invariably subject to obsolescence and disappearance.</p>
    <p>In the 1990s, the historical creations of such works as those conceived by JODI, Alexei Shulgin, Olia Lialina or Vuk Cosic, for instance, were inevitably devised considering the dynamics that involved the Internet browsing experience of that time &#x2013; and the entire semantic field arising from that experience &#x2013; such as narrowband speed, the precariousness of dial-up connections, the use of computers much less powerful than the ones we currently have, the amateurism of a great deal of Internet sites, the lack of digital literacy of a large number of internauts, the waiting time for loading more elaborate sites, the hitherto incipient control of large corporations, among other conditions. Added to these dynamics are the ephemeral technical conditions capable of rendering certain features of the works impracticable: for instance, the Portuguese researcher <xref ref-type="bibr" rid="ref-15-23189">Jos&#x00E9; Manuel Pereira (2019)</xref> points out that one of Olia Lialina&#x2019;s classic works, <italic>My boyfriend came back from the war</italic>, created in 1996 and consisting of a sequence of hypertext pages with images, took advantage of the low speed of the Internet connection at the time in order to create a suspenseful effect while each of the images was loading; therefore, in a narrative structure like the one presented by the site, there is loss of an important effect on the experience of the audience.</p>
    <p>Regarding Brazilian creations, <italic>ONOS &#x2013; ON Operating System</italic>, created by the artist Fabio FON in 1999 can be mentioned. It simulated an erratic operating system with similarities to the Microsoft Windows version used at that time (<xref ref-type="bibr" rid="ref-10-23189">Nunes, 2003</xref>). The work became unfeasible when Internet browsers disabled the possibility of displaying an Internet page completely full screen, without any visible buttons of the original system; if <italic>ONOS</italic> intended to confuse the users by pretending to be an operating system, when the buttons of the real system were forcibly visible, the work became unfeasible in its poetic strategy.</p>
<p>Resuming, <xref ref-type="bibr" rid="ref-5-23189">Galloway, back in 1999</xref>, pointed out this sensitive exhaustion of the web aesthetics &#x2013; <italic>Net.art is dead</italic> &#x2013; while observing the works of the first decade of creators; obviously, new generations of artists emerged in the face of new technological dynamics consistent with their time. In history, one of these dynamics is named by the thinker <xref ref-type="bibr" rid="ref-7-23189">Lev Manovich (2005)</xref> as the Flash Generation &#x2013; referring directly to the Flash animation software, which revolutionized the display of multimedia content even in times of slow connections, and draws our attention to the fact that this context was crucial to the emergence of an alternative model to that of the film and television industries. Macromedia Flash was fundamental to consolidate the web as the means of communication that it is today, either from the perspective of experience &#x2013; bringing video, animation and music together &#x2013; or from the technical perspective &#x2013; plenty of video sites, as YouTube, used Flash in their early days. Many artists created works using Flash over the years, inscribing its relevance in the field of culture, such as the iconic journey of the duo Young-Hae Chang Heavy Industries, started in 1999, with their striking animations. However, despite its enormous importance for the Internet culture, obsolescence has also been merciless to the well-known software and, in 2020, Flash died &#x2013; or, more precisely, it stopped being seen in the most widely used browsers in the world. With the end of Flash<xref ref-type="fn" rid="fn2"><sup>2</sup></xref>, a significant part of the Internet culture in its early days ceases to exist as a matter of fact.</p>
<p>Back to the web history, the bursting of the so-called Dot-com Bubble, beginning in 2001, which meant the end of many Internet-based companies, had a direct impact on the enthusiasm encompassing Internet culture. Olia Lialina, artist and researcher of artistic production on the Internet, reports that at the time of the financial collapse there was a dark time for production, with no events or journalists willing to talk about online initiative; the artist says researchers would not hesitate to talk about the death of net art in the presence of net artists who were still working, online or offline, carrying out Internet projects (<xref ref-type="bibr" rid="ref-6-23189">Lialina, 2007</xref>).</p>
<p>Considering different phases of the production of art for the Internet in Brazil, the year 2013 is considered by historian and art critic Maria Amelia Bulh&#x00F5;es to be a milestone in the decrease of artistic production conceived for the Internet, evidencing a certain abandonment of this type of practice (<xref ref-type="bibr" rid="ref-2-23189">Bulh&#x00F5;es, 2022</xref>, p. 64). For the author, this reduction does not have a single obvious reason, but the main one is considered to be the disillusionment with the utopian and experimental aspect of the Internet getting dissolved by the dominance of large corporations and the string of standardizations that the web goes through. Also contributing to presume that production for the Internet was outdated, was the dissemination of the term post-internet art to define works created in other media that had the Internet as a theme, comprising a phase in which the Internet would have become an omnipresent and central element in our life context, and without which new forms of life and production would not be conceivable (<xref ref-type="bibr" rid="ref-8-23189">Mart&#x00ED;n Prada, 2017</xref>). In other words, if the Internet is intertwined with life itself in current times, what sense would it make to have an artistic production especially conceived for it?</p>
<p>In any case, although experiencing less repercussion than in previous decades, artists continued to create works essentially linked to the Internet &#x2013; especially in formats that were not restricted to browser-based works (or sites), coming up with works that expand the domains of creation with the Internet, as installations, performances, or even with the use of social networks. A predominant characteristic is that artists no longer deal with the web as a new medium, but as a mass medium &#x2013; often, this production emerges as a response to the hegemonic dynamics of the web and digital media.</p>
</sec>
<sec id="sec-2-23189">
<label><bold>2.</bold></label>
<title><bold>&#x2026;BUT IS DOING WELL?</bold></title>
<p>Everything seemed to indicate that producing art for the Internet would continue to be a field of specific interest; but in 2020, when the COVID-19 pandemic emerged, the scenario changed significantly. With the pandemic, the world of culture was forced to migrate to the Internet due to the need for social isolation. As in other areas, physical spaces &#x2013; museums, theaters, galleries, cinemas, cultural centers &#x2013; were closed and the Internet became the main channel between artistic creations and the public. Displaying art to people, even on the Internet, in any form, whether through posts on social networks, recorded videos, live broadcasts, Internet websites, virtual environments, among other possibilities, was essential to alleviate the suffering caused by the health crisis. Thus, many artists brought their creations to the Internet with the purpose of displaying works that existed in other media, forms or previous situations (such as paintings, drawings, installations, etc.) bringing records &#x2013; photographic or videographic. Clearly, the displaying of art through the Internet was of fundamental importance for artists, institutions, researchers, the public and the art market, especially while cultural spaces remained closed. Other creators, on the other hand, followed a more experimental and bolder path, understanding the specificities of the Internet as an intrinsic part of the work to be exhibited (<xref ref-type="bibr" rid="ref-12-23189">Nunes, 2022</xref>).</p>
<p>Thus, during the pandemic period, production of works created specifically for the Internet resumes, significantly reversing the perception that this production<xref ref-type="fn" rid="fn3"><sup>3</sup></xref> was in decline. Art creation is channeled through the Internet because health conditions were not favorable to other means, that is, the risk of contamination in presential meetings had to be avoided. However, with vaccination starting in 2021 &#x2013; and the consequent drop in the number of deaths in 2022 &#x2013; the scenario becomes more favorable for other means and forms; the Internet no longer seems so indispensable for artists. In this sense, would art production conceived for the Internet be destined to return to what it was before the pandemic? Would the return to normality mean a new downturn for Internet art works?</p>
<p>To better understand these issues, it is worth noting that the pandemic represented a boost in digitalization and an increase in technological dependence (<xref ref-type="bibr" rid="ref-14-23189">Paniagua, 2022</xref>); regarding other activities, even after the most severe period of the pandemic, companies and institutions have increasingly made more services available online, as well as maintained remote work, distance learning, and non-presential or &#x201C;hybrid&#x201D; events. The push that society as a whole received to live online for many more hours than before the pandemic may have had more lasting, perhaps permanent<xref ref-type="fn" rid="fn4"><sup>4</sup></xref> consequences &#x2013; and artistic production, especially that designed for the web, can and should be a reflection of this current context.</p>
</sec>
<sec id="sec-3-23189">
<label><bold>3.</bold></label>
<title><bold>PAVILION ON THE WRONG BIENNALE N. 6</bold></title>
    <p>Intending to think about the current status of production for the Internet after the most severe period of the pandemic, Brazilian artists Soraya Braz and Fabio FON (Fabio Oliveira Nunes) put out a call for artists from all over the world in the context of The Wrong Biennale<xref ref-type="fn" rid="fn5"><sup>5</sup></xref> with the provocative title <italic>Net art died but is doing well</italic> (in Portuguese: <italic>A net art morreu mas passa bem</italic><xref ref-type="fn" rid="fn6"><sup>6</sup></xref>). The call was announced in July 2023, receiving submissions of dozens of works from different countries: recent works were sought &#x2013; created in the years 2021, 2022 and 2023 &#x2013; that dialogued with the historical paradigms of art production for the Internet (net art, web art, internet art, among other definitions). Works created in the first year of the pandemic, as well as those developed in previous years, would not be included. Each artist could submit only one individual work; or a maximum of two, in case one of them was created in group (<xref ref-type="bibr" rid="ref-4-23189">Fon &#x0026; Braz, 2023</xref>). The call was made in the context of the sixth edition of The Wrong Biennale, a digital art biennial that has been taking place since 2013, coordinated by Spanish curator David Quiles Guill&#x00F3;; the selected works give rise to a pavilion of the biennial<xref ref-type="fn" rid="fn7"><sup>7</sup></xref> (<xref ref-type="fig" rid="fig-1-23189">Figure 1</xref>).</p>
<fig id="fig-1-23189">
<label><bold>Figure 1.</bold></label>
<caption><title><italic>Pavilion on The Wrong Biennale in 2023.</italic> <ext-link ext-link-type="uri" xlink:href="https://www.thewrong.org">https://www.thewrong.org</ext-link>.</title></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fig-1-23189.jpg"/>
</fig>
<p>The choice to hold this exhibition under the form of a pavilion at The Wrong Biennale is emblematic; not only because it is the largest digital art event<xref ref-type="fn" rid="fn8"><sup>8</sup></xref> on the planet in terms of number of participating artists and curators, but especially because its structure is essentially horizontal, independent, experimental, free from monetization and algorithmic control, keeping alive the dynamics that web art (net art or internet art) envisioned in its early days, including the search for an institutionalization that can be alternative to conventional art circuits. At the same time, The Wrong seems to be the result of the organic nature of alternative circuits that hold a significant part of digital art, produced in experimental contexts, often on the fringes of the contemporary art system.</p>
<p>There were 55 works chosen to participate in the exhibition <italic>Net art died is doing well</italic>. The selected artists are Adele Jarrar (Palestine), Albena Baeva (Bulgaria), Anastasia Koroleva (Spain), Andres Manniste (Canada), Andrey Koens (Brazil), Annina R&#x00FC;st (Switzerland/USA), Antoni Hidalgo Hidalgo (Spain), Ben Grosser (USA), Blanche the Vidiot (Hungary), Chelsea Thompto (USA), Coletivo Entre N&#x00F3;s (Brazil), Colin Black, Zsuzsanna Szegedi-Varga and Jaka &#x017D;eleznikar (Slovenia), Cristiane Duarte, Rolf Simos and Rosangella Leote (Brazil), Danilo dos Santos (Brazil), DJ Malinowski (USA), Elo&#x00ED;sa Nieto (Chile), Esteparia (Argentina), Everest Pipkin (USA), Flavio Siqueira (Brazil), Gabriel Pessoto and Nicole Kouts (Brazil), Gretchen Andrew (USA), Gustavo Romano (Argentina), Henrique Fagundes (Brazil), Henrique.exe (Brazil), Jandir Jr. (Brazil), Jazon Frings (France), Jim Andrews (Canada), John-Robin Bold (Germany), J&#x00FA;lia Sodr&#x00E9; (Brazil), J&#x00FC;rgen Trautwein and Silvia Nonnenmacher (USA), Karen Eliot (country undeclared), Koundinya Dhulipalla (UK), Larissa Campello (Brazil), Leonardo Souza (Brazil), Lima Charlie Art Collective (USA), Lindsey Arturo (USA), Maria Sucar (Brazil), Mercia de Assis Albuquerque (Brazil), Michalis Zacharias (Greece), Niklas Wallenborg (Sweden), Noah Travis Phillips (USA), Onty (Canada), Pedro Ferreira (Portugal), Polina Enuvesta (Russia), Rachelmauricio Castro (Brazil), Sandrine Deumier (France), Suzete Venturelli (Brazil), Tansy Xiao (China/USA), Vera Sebert (Austria/Germany), Vin&#x00ED;cius Ladivez (Brazil), Yoona (USA), 100porcent_genuine (100 %) (Brazil). Fabio FON and Soraya Braz, in addition to being curators, also participated with individual creations. In terms of the number of participating artists, this is one of the largest exhibitions for works that are specifically net art (or web art or internet art) in recent years.</p>
<p>Selection criteria was based on the analysis of the submitted works in light of the premises of an artistic production &#x201C;of&#x201D; and &#x201C;for&#x201D; the web, that is, having the Internet as a medium &#x2013; not as a reference to other works, or even experimental works within the premises of the idea of the web, transcending the conventional usage of digital tools, therefore we presented different profiles of artists. There are pioneering names in this field of activity, such as Gustavo Romano, an Argentine artist based in Spain who has been working since the 1990s in the dissemination of web art, and Suzete Venturelli, a Brazilian artist who has been working in computer art in the context of university research since the early 1990s. These are two references among a diversity of active &#x2013; and renowned &#x2013; names in the field of digital art in their countries, constituting the majority of the participants, and also young artists, beginners with the Internet medium &#x2013; guaranteeing the vitality of this production for the next generations.</p>
<p>The exhibition is held exclusively online, following the premises of The Wrong Biennale, under the form of a website specially developed for the show (<xref ref-type="fig" rid="fig-2-23189">Figure 2</xref>), available at <ext-link ext-link-type="uri" xlink:href="https://fabiofon.com/netart-is-doing-well">https://fabiofon.com/netart-is-doing-well</ext-link>. On this website, each work is presented in the form of a card that provides access to each work and its information, such as the synopsis written by each artist, each author biography, and link to access the work &#x2013; all works being maintained by the artists, who were responsible for making them available throughout the exhibition period. The order of the works exhibited followed a path defined by the curators based on affinities between the creations, providing the public with a fruitful path.</p>
<fig id="fig-2-23189">
<label><bold>Figure 2.</bold></label>
<caption><title><italic>Website Net art died but is doing well.</italic> <ext-link ext-link-type="uri" xlink:href="https://fabiofon.com/netart-is-doing-well">https://fabiofon.com/netart-is-doing-well</ext-link>.</title></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fig-2-23189.jpg"/>
</fig>
<p>Far from being able to determine the limits of the submissions present in the exhibition, but intending to briefly enlighten the reader on the diversity of creations, we can briefly ponder: among the selected works there are, for instance, sites that date back to the so-called Web 1.0 &#x2013; the more classic resources of the network language &#x2013; which is the case of <ext-link ext-link-type="uri" xlink:href="https://www.i-still-loooove-you.com">www.i-still-loooove-you.com</ext-link> by Niklas Wallenborg, <italic>Orcas</italic> by Andres Manniste, <italic>o-p-h-e-l-l-i-a-you.live</italic> by Yoona, <italic>Cuando miro por la ventana</italic> by Elo&#x00ED;sa Nieto, <italic>Quimera</italic> by Leonardo Souza; sites with essentially participatory dynamics such as <italic>Enigma n^2022</italic> by Jim Andrews, <italic>Minus</italic> by Ben Grosser, <italic>Do You Feel Lonely Like I Do?</italic> by J&#x00FA;lia Sodr&#x00E9;, <italic>Confession&#x00E1;rio de Mater Licentia</italic> by Maria Sucar, <italic>pisoPaulista</italic> by Vin&#x00ED;cius Ladivez, <italic>Linear Sense</italic> by Esteparia; the usage of the Internet itself as a motto in <italic>Things I do when I&#x2019;m bored</italic> by Pedro Ferreira, <italic>Browsing the Internet, from Ljubljana</italic> by Colin Black, Zsuzsanna Szegedi-Varga and Jaka &#x017D;eleznikar, <italic>internet-as-a-gallery.space</italic> by Koundinya Dhulipalla, <italic>Swapping Stickers: Instructions</italic> by Gabriel Pessoto and Nicole Kouts, <italic>Eight Triptychs</italic> by Onty, <italic>Anonymous Animal</italic> by Everest Pipkin, <italic>27251 (no wires, no limits)</italic> by 100percent_genuine (100 %), <italic>I Have Everything I Need, No. 8 (from affirmation ads)</italic> by Gretchen Andrew; poetic actions on social media such as <italic>@rachelmauricio_castro</italic> by the duo Rachelmauricio Castro, <italic>@encontre.exe</italic> by henrique.exe, <italic>@apocketstuff</italic> by Jandir Jr., <italic>#vanlife</italic> by Karen Eliot, <italic>SoundCloud Gazing: PLAYLIST</italic> by John-Robin Bold; the three-dimensional environments &#x2013; metaverse and similars &#x2013; present here in actions such as <italic>Captas City</italic> by Soraya Braz, <italic>Pendulum</italic> by Michalis Zacharias, <italic>Soundwalk</italic> by Anastasia Koroleva, <italic>We are sorry to inform you that</italic> curated by Adele Jarrar, <italic>Lotus Eaters</italic> by Sandrine Deumier, <italic>Respiros Dissonantes</italic> by Coletivo Entre N&#x00F3;s, <italic>Watched Over by Machines of Loving Grace</italic> by Henrique Fagundes; creations with augmented reality such as <italic>Doll House</italic> by Albena Baeva, <italic>A Sua Performance: explorando a performance art&#x00ED;stica em tempos de pandemia</italic> by Suzete Venturelli, <italic>Landmarks</italic> by Chelsea Thompto.</p>
<p>Furthermore, dialoguing with the debate about artificial intelligence, there are works that bring algorithmic actions as a leading character such as <italic>Notation for understanding a structural sadness</italic> by Andrey Koens; <italic>Procura-se Helene Alberti</italic> by Larissa Campello, <italic>Channel 01</italic> by Gustavo Romano, <italic>This person exists</italic> by Danilo dos Santos, <italic>AIDOJ</italic> by Fabio FON, <italic>Tell me</italic> by Antoni Hidalgo, <italic>7 herbs</italic> by Cristiane Duarte, Rolf Simos and Rosangela Leotte, <italic>A.C.A.S.O.: Algoritmos Cruzando Aleatoriedades e Sublimando a Ordem</italic> by Assis Albuquerque, <italic>JaZoN Ex.</italic> by JaZoN Frings, <italic>Circumlocution Machine</italic> by Tansy Xiao; there are also works that are on the threshold of forms such as <italic>Demopolisium</italic> by Polina Enuvesta, <italic>TEMPER_ SUBJKT41</italic> by 100porcent_genuine (100 %), <italic>plant-based vision</italic> by blanche the vidiot, <italic>TTASEIN</italic> by J&#x00FC;rgen Trautwein and Silvia Nonnenmacher, <italic>B4t3nd0 @&#x00E7;@i</italic> by Flavio Siqueira, <italic>Memento Mori Glitch (rehearsal)</italic> by Noah Travis Phillips, <italic>PAC-MOM: A game about gender, work, and food insecurity</italic> by Annina R&#x00FC;st, <italic>Journey to the Planet of nuclear chewing gum</italic> by Vera Sebert, <italic>Elevator Album</italic> by DJ Malinowski, <italic>Margaritaville 39</italic> by Lima Charlie Art Collective, <italic>Titanic Solo</italic> by Lindsey Arturo. The exhibition is a broad compilation of productions selected according to the type of techniques and poetics developed, requesting for more detained approaches later.</p>
<p>Aspiring to reflect on the current status of production for the Internet after the most severe pandemic period, the exhibition certainly shows significant evidence that many paths are being taken by artists in order to poetically occupy the web today. And, especially, as a direct reaction: having in mind the years in which the works submitted to the call were produced, most of the works were made in 2022 and 2023, given that the latter included works created until June, with practically the same number of submissions as the former (as shown in <xref ref-type="fig" rid="fig-3-23189">Figure 3</xref>). Considering the set of works in the exhibition, it can be said that the production of art for the Internet persists being fully effervescent; the rumour of its end is, in fact, the announcement of its resilience, in the same way as art itself has always demonstrated in the course of time.</p>
<fig id="fig-3-23189">
<label><bold>Figure 3.</bold></label>
<caption><title><italic>Number of works submitted to the Net art died but is doing well pavilion, by year of production.</italic></title></caption>
<graphic xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="fig-3-23189.jpg"/>
</fig>
<p>The <italic>Net art died but is doing well</italic> exhibition took place during the period of exhibition of The Wrong Biennale &#x2013; from November 1, 2023 to March 1, 2024. Some of the works exhibited, especially those created by Brazilian artists, are registered at the Web Arte no Brasil enterprise, available at the web address <ext-link ext-link-type="uri" xlink:href="https://www.fabiofon.com/webartenobrasil">https://www.fabiofon.com/webartenobrasil</ext-link>, which displays the research conducted by Fabio FON since the year 2000, with the purpose of cataloging and analyzing production created by Brazilian artists for the Internet.</p>
</sec>
</body>
<back>
<fn-group>
<fn id="fn1" fn-type="other"><label><sup>1</sup></label> <p>We are talking about a production that is necessarily linked to the field of signification that the Internet evokes, as well as the technical and conceptual specificities inherent to it (<xref ref-type="bibr" rid="ref-11-23189">Nunes, 2010</xref>, p. 119-120). This production can be called web art, internet art, network art or net art &#x2013; among other terms that may stem from different genealogies, but contemplate the same phenomenon: works &#x201C;from&#x201D; and &#x201C;for&#x201D; the Internet, to be enjoyed through the world wide web. Due to its intrinsic connection to continually updated technologies, and due to the need for browsers, plug-ins, platforms and other technical elements to receive new versions regularly, unlike other means which are able to avoid or postpone continuous updating, this production has its access conditioned to the technical requirements of the time when the creation is launched. This condition, itself, implies a constant threat to the public permanence of the works &#x2013; a condition that is not specific to works of art, since everything that gets on the web is intrinsically transitory (<xref ref-type="bibr" rid="ref-9-23189">Nunes, 2000</xref>).</p></fn>
<fn id="fn2" fn-type="other"><label><sup>2</sup></label> <p>About the end of Flash, we recommend the video <italic>Well Web Art &#x2013; Special The End of Flash</italic>: <ext-link ext-link-type="uri" xlink:href="https://youtu.be/Rh46ykqdCfE?si=6RJ5rJIrQ0sjMgII">https://youtu.be/Rh46ykqdCfE?si=6RJ5rJIrQ0sjMgII</ext-link>. Spoken in Portuguese with English subtitles. Accessed on November 15, 2023.</p></fn>
<fn id="fn3" fn-type="other"><label><sup>3</sup></label> <p>About Brazilian artists, <italic>Web art in Brazil in pandemic times</italic> (<xref ref-type="bibr" rid="ref-12-23189">Nunes, 2022</xref>) is an essay that deals with the production emerged in the context of the Pandemic, contemplating works that have the health tragedy as theme, and further, creations that involve virtual environments (the so-called &#x201C;multiverse&#x201D;) and social network actions, among other possibilities. Regarding the creations that emerged during the pandemic by artists from all over the world, we recommend the second season of the <italic>Well Web Art</italic> series, in which the artist Fabio FON presents micro-lectures on Internet art. The episodes, spoken in Portuguese with English subtitles, can be watched on <ext-link ext-link-type="uri" xlink:href="https://www.fabiofon.com/bemwebart">https://www.fabiofon.com/bemwebart</ext-link>.</p></fn>
<fn id="fn4" fn-type="other"><label><sup>4</sup></label> <p>We do not mean to comprehend this boost of digitalization processes as entirely positive, quite the opposite. For instance, during the pandemic, social media addiction skyrocketed, linked to a rise in mental health disorders (<xref ref-type="bibr" rid="ref-13-23189">Odriozola-Gonz&#x00E1;lez et al., 2020</xref>).</p></fn>
<fn id="fn5" fn-type="other"><label><sup>5</sup></label> <p>The site of The Wrong Biennale is <ext-link ext-link-type="uri" xlink:href="https://www.thewrong.org">https://www.thewrong.org</ext-link>.</p></fn>
<fn id="fn6" fn-type="other"><label><sup>6</sup></label> <p>The provocative title, originally thought in Portuguese, evokes a narrative dysfunction, with conventions that seem to be perverted (<xref ref-type="bibr" rid="ref-3-23189">Casadei &#x0026; Paganoti, 2020</xref>): &#x201C;died, but is doing well&#x201D;. In Brazil, the pioneering role in spreading this expression is credited to the humorists of the tabloid <italic>Planeta Di&#x00E1;rio</italic>, a satirical publication from the 1980s (<xref ref-type="bibr" rid="ref-16-23189">Ventura, 2015</xref>), displaying headlines such as &#x201C;M&#x00E9;dici died, but is doing well&#x201D;. In 2015, an alleged headline with the phrase went viral among Brazilian Internet users regarding the death of a famous Brazilian country music singer &#x201C;(&#x2026;) died but is doing well, says hospital&#x201D;. Later, it was discovered that the absurd headline was false, made with a page editing tool. Today, the expression is frequently used in Internet memes that seek to convey the sense of paradoxical resilience.</p></fn>
<fn id="fn7" fn-type="other"><label><sup>7</sup></label> <p>The Wrong Biennale, in recent editions, has offered basically two types of exhibition links: curators can submit proposals for pavilions and embassies. Pavilions are exhibitions that take place exclusively on the Internet, whilst Embassies refer to physical (offline) exhibitions, which take place in galleries, museums or other institutions, and offer a digital space for the public to access exhibited works or records of the works.</p></fn>
<fn id="fn8" fn-type="other"><label><sup>8</sup></label> <p>Since its first edition in 2013, The Wrong Biennale has showcased ten thousand artists and curators, exhibited in more than six hundred pavilions, embassies and institutions around the world.</p></fn>
</fn-group>
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<title><bold>BIOGRAPHY</bold></title>
<p><bold>Fabio Oliveira Nunes</bold>, Doctor in Arts (University of S&#x00E3;o Paulo, Brazil) with a Postdoctoral degree in Arts (S&#x00E3;o Paulo State University), Fabio FON is a multimedia artist and a member of the Science/Art/Technology Research Group (UNESP). He is the author of the Web Art no Brazil research, concerning Internet art created by Brazilian artists.</p>
<p><bold>Soraya Braz</bold>, Master in Visual Arts (S&#x00E3;o Paulo State University, Brazil), also holding an undergraduate degree in Fine Arts (University of S&#x00E3;o Paulo), Soraya Braz is a multimedia artist and member of the science/Art/technology Research Group (UNESP). She is a lecturer, author of articles and works on digital art and computer graphics.</p>
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