Teaching innovation system applied in business management subjects

Rafael Rosillo

https://orcid.org/0000-0002-9684-9556

Spain

Universidad de Oviedo

Business Management Department. University of Oviedo.

José Angel Miguel-Dávila

Spain

Universidad de León

Carlos Fernández Robles

Spain

Universidad de León

Montserrat Méndez Redondo

Spain

Universidad de León

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Accepted: 2017-05-10

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Published: 2017-06-07

DOI: https://doi.org/10.4995/wpom.v8i0.7195
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Keywords:

Learning, Blunder, forgetting curve

Supporting agencies:

This research was not funded

Abstract:

Inspired by the insights that are used in successful companies, the aim of this project is the use of games as a catalyst for training in different subjects, such as the successful game: Triviados (triviados.org). In order to reach this goal, we have the software of the company Blunder Solitions, SL (http://www.blunder.es). Software that is already used in companies such as Telecable, Nesspreso, Unilever, Pharmadus botanicals.

Traditional lectures do not fix long-term knowledge. Blunder creates a system of learning by mistake.The student answers about 5 questions in one minute and learns by playing. The tool uses the forgetting curve algorithm to fix long-term knowledge. By this way, the final test results improve.

Blunder offers a fun mobile training. We can know which student learns faster, learns more or learns better a particular topic. If a student plays the subject that the teacher has explained in class the level of learning affects to the final evaluation positively.

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References:

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