Playing in Operations Management

Laura Guitart-Tarrés, Ana Núñez-Carballosa, Natalia Jaría Chacón, Fariza Achcaoucaou, Claudio Cruz-Cázares, Paloma Miravitlles, Ruben Huertas García


The current model of competency-based learning requires new tools that allow students to develop these competencies and become active subjects of their learning (rather than passive receivers of a contents). Gamification or ludification is becoming an innovative trend in many areas, also in higher education. Games can provide a useful environment for students to acquire professional skills, a fact that is much more difficult to acquire through traditional learning methods. In that sense, this paper presents the experience of designing a game for Operations Management students.


learning; gamification; operations management

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