Ddi Tool: A serious game for the development of competences of graduate and postgraduate students in the Operations Management environment
Keywords:learning, serious game, operations management, economic analysis
AbstractA serious game known as Ddi Tool is presented by the authors to improve the competences on Operations Management of graduate and postgraduate students. The game is applied to the resolution of multistage industrial processes allowing to have a global vision of the manufacturing process and combining the students’ skills on operations management research and learning. The tool allows also to perform an economic evaluation of the whole process by means of the process costs analysis and improving this cost as function of the main process variables and parameters: raw material, workforce, energy consumption, etc. The game has been generated using Java language with a user-friendly interface for a quick comprehension by the student during the practical classroom. In this manner, the tool allows developing competencies to students applying and developing scientific, technological, mathematical, economical and sustainable knowledge.
Barragán, A. J., Y. Ceada, J.M. Andújar, E. Irigoyen, y F. Artaza, F. (2015). "Una propuesta para la motivación del alumnado de ingeniería mediante técnicas de gamificación." Actas de las XXXVI Jornadas de Automática, Bilbao. Comité Español de Automática de la IFAC (CEA-IFAC).
Canesin, C.A.; Gonçalves, F.A.S. & Sampaio, L.P. (2010). Simulation Tools for Power Electronics Courses Based on Java Technologies. IEEE Transactions Education, 53(4), 580-586. https://doi.org/10.1109/TE.2009.2036157
Kerga, E., M. Rossi, M. Taisch, and S. Terzi (2014). "A serious game for introducing set-based concurrent engineering in industrial practices". Concurrent Engineering: Research and Applications, 22(4): 333-346. https://doi.org/10.1177/1063293X14550104
Kusiak, A. (2000). Computational Intelligence in Design and Manufacturing. John Wiley: New York.
Latchman, H.A.; Salzmann, C.; Gillet, D. & Bouzekri, H. (1999). Information technology enhanced learning in distance and conventional education. IEEE Transactions Education, 42(4), 247-254. https://doi.org/10.1109/13.804528
Mears, L., Omar, M., & Kurfess, T. R. (2011). Automotive engineering curriculum development: case study for Clemson University. Journal of Intelligent Manufacturing, 22(5), 693-708. https://doi.org/10.1007/s10845-009-0329-z
Prince. M.J.; Felder, R.M. & Brent, R. (2007). Does Faculty Research Improve Undergraduate Teaching? An Analysis of Existing and Potential Synergies. Journal of Engineering Education, 96(4), 283-294. https://doi.org/10.1002/j.2168-9830.2007.tb00939.x
O'Sullivan, D., Rolstadås, A., & Filos, E. (2011). Global education in manufacturing strategy. Journal of Intelligent Manufacturing, 22(5), 663-674. https://doi.org/10.1007/s10845-009-0326-2
Thibault, C., J.C. Marty, and J.M. Heraud (2008). "Teaching with game-based learning management systems: Exploring a pedagogical dungeon." Simulation Gaming, OnlineFirst, published as doi:10.1177/1046878108319580. https://doi.org/10.1177/1046878108319580
Wouters, P., E.D. van der Spek, and H. Oostendorp (2011). "Measuring learning in serious games: a case study with structural assessment." Educational Technology Research and Development 59(6): 741-763. https://doi.org/10.1007/s11423-010-9183-0
How to Cite
This journal is licensed under a Creative Commons Attribution 4.0 International License.