Los videojuegos como objeto de investigación incipiente en Educación Matemática

Lluís Albarracín, Aura Hernández-Sabaté, Núria Gorgorió

Resumen

En este artículo presentamos una revisión de las investigaciones realizadas en el ámbito de la Educación Matemática sobre el uso de videojuegos en las aulas. Hemos identificado cuatro aspectos que han centrado estas investigaciones: el impacto sobre el rendimiento académico en matemáticas, el aprendizaje de contenidos matemáticos concretos, los elementos de diseño de videojuegos para el aprendizaje de las matemáticas y la relación entre los videojuegos y la resolución de problemas. Finalmente, proponemos dos nuevos enfoques de investigación que todavía no han sido explorados, como el uso de videojuegos comerciales para desarrollar actividades matemáticas o el uso de videojuegos de simulación como entorno para promover la modelización matemática.


Palabras clave

Videojuegos; contenidos matemáticos; resolución de problemas; simulación

Texto completo:

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Universitat Politècnica de València

e-ISSN: 1988-3145   https://dx.doi.org/10.4995/msel