Motivational Rehabilitation using Serious Games

Authors

  • Antoni Jaume i Capó Universitat de les Illes Balears
  • Javier Varona Gómez Universitat de les Illes Balears
  • Gabriel Moyà Universitat de les Illes Balears
  • Francisco Perales Universitat de les Illes Balears

DOI:

https://doi.org/10.4995/var.2013.4270

Keywords:

Serious games, Rehabilitation, Vision-based interfaces

Abstract

Research studies show that serious games help to motivate users in rehabilitation processes, and rehabilitation results are better when users are motivated. In long term rehabilitation for maintaining capacities, the demotivation of chronic patients is common. In this work, we have implemented balance rehabilitation video game for cerebral palsy patients. The video game was developed using the prototype development paradigm and following desirable features for rehabilitation serious games presented in the literature. We have tested the video game with a set of users who abandoned therapy due to demotivation in the previous year. Results show that the set of users improved their balance and motivation.

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Author Biographies

Antoni Jaume i Capó, Universitat de les Illes Balears

Departamento de Matemáticas e Informática

Javier Varona Gómez, Universitat de les Illes Balears

Departamento de Matemáticas e Informática

Gabriel Moyà, Universitat de les Illes Balears

Departamento de Matemáticas e Informática de la Universitat de les Illes Balears, España

Francisco Perales, Universitat de les Illes Balears

Departamento de Matemáticas e Informática

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Published

2013-11-05

How to Cite

Jaume i Capó, A., Varona Gómez, J., Moyà, G., & Perales, F. (2013). Motivational Rehabilitation using Serious Games. Virtual Archaeology Review, 4(9), 167–173. https://doi.org/10.4995/var.2013.4270

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Section

Articles