Protocol: A literature review about the use of crowdsourcing in educational environments

Enrique Estellés Arolas

Abstract

The objective with the protocol described in this paper is to review the existing literature in relation to the implementation of crowdsourcing in educational environments. It seeks to give answer to 4 questions. First, it seeks to answer the question of which kind of crowdsourcing initiatives are more appropriate to be used for educational activities. In second place it’s important to find out whether there is any particular discipline in which crowdsourcing, by its nature, can be applied more naturally. Third, it seeks to identify which factors influence both positively and negatively in the teaching/learning experience using crowdsourcing. Finally, the last question to answer, that implies the mentioned before, is interested in finding out whether crowdsourcing is an appropriate instrument to facilitate the teaching / learning.


Keywords

crowdsourcing; education; innovation; collective intelligence

Full Text:

PDF ES

References

Benkler, Y., & Nissenbaum, H. (2006). Commons-based peer production and virtue. Journal of Political Philosophy, 14(4), 394-419.

Chesbrough, H. W. (2006). The era of open innovation. Managing innovation and change, 127(3), 34-41.

Estellés-Arolas, E., & González Ladrón-de-Guevara, F. (2012) Towards an integrated crowdsourcing definition. Journal of Information Science, vol. 38 no. 2, pp. 189-200.

Howe, J. (2008). Crowdsourcing: How the power of the crowd is driving the future of business. Random House.

Huang, V., Huang, H., Thatipamala, S., & Tomlin, C. J. (2013). Contrails: Crowd-sourced learning of human models in an aircraft landing game. In AIAA Guidance, Navigation, and Control (GNC) Conference. Retrieved from https://www.scopus.com/inward/record.uri?eid=2-s2.0-84883699077&partnerID=40&md5=dc76fd9f76db260e092ca3f80dda1ae3

Kropotkin, P. (2012). Mutual aid: A factor of evolution. Courier Corporation.

Lévy, P. (1997). Collective intelligence. Plenum/Harper Collins.

Malone, T. W., Laubacher, R., and Dellarocas, C. N. (2010). The collective intelligence genome, MIT Sloan Management Review, Spring, 51, 3, 21-31.

Open Source Initiative (1999) 'Open Source Definition', from http://www.opensource.org/osd.html (ac-cessed May 12, 2016)

Prahalad, C. K., & Ramaswamy, V. (2004). Co-creation experiences: The next practice in value creation. Journal of Interactive Marketing, 18(3), 5-14.

Skarzauskaite, M. (2012). The application of crowd sourcing in educational activities. Socialines Tech-nologijos, 2(1), 67-76.

Solemon, B., Ariffin, I., Din, M. M., & Anwar, R. M. (2013). A review of the uses of crowdsourcing in higher education. International Journal of Asian Social Science, 3(9), 2066-2073.

Von Hippel, E. (2005). Democratizing innovation: The evolving phenomenon of user innovation. Journal für Betriebswirtschaft, 55(1), 63-78.

Yin, W., Mei, T., & Chen, C. W. (2012). Crowdsourced learning to photograph via mobile devices. In Proceedings - IEEE International Conference on Multimedia and Expo (pp. 812–817). http://doi.org/10.1109/ICME.2012.94

Abstract Views

310
Metrics Loading ...

Metrics powered by PLOS ALM

Refbacks

  • There are currently no refbacks.




Licencia Creative Commons

This journal is licensed under a Creative Commons Attribution 4.0 International License.

Universitat Politècnica de València

e-ISSN: 1989-9068